Icon | Name/Type/Rating | Remarks |
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Alma
S+ |
- Role(s): Damage Dealer/Defense Support
- Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
- this skill also ignores damage reduction and status immunity barriers.
- Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
- although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
- Can debuff PWR, INT & SPD of a single enemy by 30% each.
- Can always hit weakness if the enemy has an elemental weakness.
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Black Clad Sw.
B |
- Role(s): Defense Support/Healer
- Can debuff PWR, INT & SPD of all enemies by 15% with same skill, but they are not guaranteed.
- Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the same skill.
- Can heal the party for up to 2000 HP.
- Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max -40%/40%).
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Clarte
B |
- Role(s): Defense Support/Healer
- Free Character.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- High (855%) single-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Curio
A |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party PWR & INT by 25%/35%.
- Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
- Can buff party SPD by 50%.
- Can buff party Physical Resistance by 25%.
- this skill also restores 1000 HP to the party.
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Ewella
B |
- Role(s): Offense Support/Defense Support
- Can buff party PWR & INT by 20%, Critical Damage by 40% and Critical Rate +100% for up to 6 actions, with a single skill, but at the cost of an initial turn of setup.
- Can debuff Type Resistance of a single target by up to 50%, but only while Lunatic isn't active for her.
- Can buff party SPD by 30%.
- Can cleanse the party of status ailments while providing 30% Damage Reduction with the same skill.
- ~None of the above are Crystal skills.
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Eva
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (1500%~3000%) single/all-target effective damage multiplier potential, further augmentable by damage boosting effects in her own kit.
- this skill is all-target but its multiplier progressively reduces when there are actually more enemies.
- this skill can also generate twice as much AF gain than usual.
- Obscenely high (3400%~6800%) damage multiplier potential when facing enemies that resist Crystal or Magic.
- if other types aren't resisted and instead hit for neutral or weak, then the multiplier is practically less in comparison.
- this skill can also significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
- Can instantly buff party Crystal Type Attack by 50% and heal the party to full HP, with the same move.
- this skill also grants her 0.23% Mental Focus for 5 turns.
- Can debuff Crystal Type Resistance of all enemies by up to 62.5%.
- ~Some skills lose effects/damage when attacking enemies below half their health.
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Harle
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1200%) all-target damage multiplier potential, but held back by dependence on a Fire move for setup.
- Can debuff Shade Type Resistance of all enemies by 35%+.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Iphi
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Effectively high (765%+) all-target damage multiplier, owing to her Lunatic, and capable of ignoring enemy SPR.
- Can buff party PWR, INT & SPD by 50%+ each.
- this skill also grants the party 1-time Knockback Immunity.
- Can grant the party 0.23% Mental Focus, but this is on a skill that also activates a different zone.
- Can preemptively debuff PWR, INT, SPD & Type Resistance of all enemies by 35%+ each.
- this skill also guarantees Pain and Poison on all enemies for a permanent duration.
- Can cleanse status ailments of the party and also grant the party 1-time Status Immunity with the same skill.
- Passively applies "Blood Contracts" on other party members, if in the frontline at battle start, granting:
- Permanent duration Lunatic - Risktaker.
- Avoidance of death to all-target attacks, if Iphi is in the frontline, but also consumes a contract.
- Iphi can manually remove a contract to grant 1-move Barrier Pierce status in exchange.
Provides very unique offense and defense support potential through her Blood Contracts, while still helping offense/defense notably through her active skills. Also has solid damage potential and can gain about 33%~100% more relative damage against very high defense enemies.
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Isuka (Extra Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (1600%) all-target damage multiplier, further augmentable by her Lunatic and damage boosts, but requires Another Force setup with a Fire skill for each use.
- this skill is preemptive and also effectively doubles her HP.
- this skill also guarantees Rage on all enemies and debuffs their PWR & INT by 30% each.
- Can buff party Type Resistance by 50% and grant 500 HP regen.
- When used in AF, this skill also debuffs Physical Resistance of all enemies by 50% and regen amount is doubled.
- Can guarantee Poison on a single enemy for a fixed 3-turn duration.
- this skill also buffs party Physical Resistance and Critical Damage by 30% each.
- If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all enemies.
- Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max 20 MP/40%).
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Kamlanage
S- |
- Role(s): Damage Dealer/Offense Support
- Strong (600%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also debuffs Thunder Type Resistance of all enemies by up to 105%.
- Can debuff Speed of all enemies by 30% with a Thunder skill.
- Can grant the party 1-time 20% Damage Reduction barrier with a Thunder skill.
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Mariel (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (2800%) single-target effective damage multiplier, owing to her Lunatic.
- this skill also heals the party for 6000 HP and removes status ailments.
- this skill also guarantees party criticals for 1 move.
- Can grant the party 50 MP regen.
- Can activate Prayers that give the party Lunatic - Mind's Eye & reduce damage by 50%.
- these also grant the party ~1000 to 2000 HP shields each turn.
- the offensive prayer also grants the party 5 stacks of Type Attack +50%, while the defensive one buffs party Type Resistance +50% and gives 1-time Knockback Immunity each turn.
Good damage potential that can benefit significantly from her own Prayer giving her Mind's Eye if you can prevent her from taking damage, but this is not always easy to do or even worth doing. Support potential can be situationally significant, providing incidental extra damage support while still doing good damage herself, or for providing strong survivability against elemental attacks.
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Melina (Extra Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a very high (895%) single-target damage multiplier average.
- debuffs Type Resistance of the target by up to 60% with the same skill.
- also buffs party Critical Damage by 50%.
- Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, which are all powerful effects from a single skill.
- Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
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Melissa
S |
- Role(s): Damage Dealer/Offense Support
- High (800%) all-target effective damage multiplier potential, owing to her Lunatic and further boosted by her damage boost buffs/debuffs.
- Can debuff Crystal Type Resistance by 50% and Physical Resistance by 30%, for all enemies, but they only last 1 turn.
- Can buff party Critical Damage by 30%.
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Milsha (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Moonlight Zone enabler.
- Can sing to grant the party Sacrifice Lunatic, Hold Ground (while at max HP), and increase party damage by 50%.
- Can sing to grant the party Scrap Lunatic, reduce enemy damage by 50%, and reduce all damage at or below 1000 to 0.
- Passively restores party HP based on Shade/Thunder/Crystal move count, each turn in any Zone (max 60% HP).
- Can get Another Force gain each turn, via end-of-turn attacks from lower board personal skills, even while singing.
- ~Unable to act while singing.
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Mistrare
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (1000%) single-target damage multiplier average.
- this skill buffs her PWR by up to 50% and can also buff party Crystal Type Attack by 50%.
- Can debuff PWR of all enemies by 15%+.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
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Mistrare (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Possesses songs with notable defensive utility:
- Enemy Damage -50%
- At turn-end, PWR & INT of all enemies -25~50%
- At turn-end, 2000 HP fixed healing
- Said songs also double as offensive support:
- Guaranteed party criticals
- 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
- And damage:
- At turn-end, 576%+ all-target effective damage multiplier that gets stronger each turn, with factoring her Lunatic.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
- ~Unable to act while singing.
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Miyu (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support
- Exceptionally high (1600%) all-target damage multiplier.
- this skill also guarantees Pain on enemies for a fixed 15 turn duration.
- Can enable very high Combo % in Another Force, due to her Lunatic.
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Nagi (Extra Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1125%+) single-target effective damage multiplier, owing to her Lunatic and further augmentable by her buffs.
- Can grant 0.23% Mental Focus to the party.
- Can debuff Type Resistance of a single enemy by 30%.
- Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
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Nona
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Capable of a very high (1440%+) all-target damage multiplier as a counter or end-of-turn attack, but requires notable non-attacking setup.
- Can buff party Type Attack by 30~40% for 1 move, and also grant the party 1-time 50~60% Damage Reduction, with a single skill.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000, but requires notable non-attacking setup.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect, but this will overwrite her main damage effects, and vice-versa.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Oboro
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Star Awakening:
- Very high (1140%~3040%) single-target damage multiplier potential, but requires a lot of setup, further augmented by his self buffs.
- note that these are INT-based Magic attacks from his Link.
- these will eventually inflict 3 stacks of Elemental Break (Thunder) on their target.
- Very high (1008%) single-target damage multiplier potential, as his Star skill during Stellar Burst.
- Extends active Another Zone duration by 3 turns, as his Stellar Burst Enhancement.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
- Makes all enemies Weak to Thunder on the turn following an Another Force, if they do not Null or Absorb Thunder.
- Without Star Awakening:
- Very high (1140%~3040%) single-target damage multiplier potential, but requires a lot of setup, further augmented by his self buffs.
- note that these are INT-based Magic attacks from his Link.
- these will eventually inflict 3 stacks of Elemental Break (Thunder) on their target.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
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Orleya
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Can instantly buff party PWR, INT & SPD by 50%, which are fairly uncommon to get at high values.
- Can guarantee party physical criticals for 3 actions, with a Thunder skill.
- Can debuff PWR & INT of all enemies, by 50%, but as a reverse priority skill.
- this skill also heals the main and reserve party 3000 HP.
- Automatically grants the main and reserve party 1-time Hold Ground and 1 extra Lunatic activation, if she's in the frontline at battle start.
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Orleya (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Can instantly buff party PWR, INT & SPD by 50%.
- Can grant the party Critical Rate +80% for 3 actions, with a Thunder skill.
- Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
- this skill also inflicts Rage on all enemies.
- Can activate a Prayer that reduces the party's damage taken by 50%.
- on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
- Can preemptively buff party Type Resistance by 50%, but with a skill that will activate Thunder Zone.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
- Passively restores 10% Another Force gauge each turn-end in the frontline.
Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.
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Red Clad Flam.
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Can buff party PWR & INT by 35% each.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Crystal skill.
- Can buff party Critical Damage by 30%.
- Can buff All Weapons damage and Physical Resistance of the party by 25% each.
- Passively provides party Damage Reduction & restores HP of party, based on party Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Silver Striker
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3770%) single-target damage multiplier potential, but only while in Another Force (770% otherwise).
- this skill also buffs party Critical Rate +100% for one move.
- Can debuff Thunder Resistance of all enemies by 50%.
- Can guarantee Pain on a single enemy for a fixed 3-turn duration.
- Can buff party SPD and Type Resistance by 35%, with the same move.
- Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
- Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
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Skull
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Strong (620%) single-target damage multiplier, further augmented by his self buffs.
- Can buff party Thunder Type Attack by 30%.
- Can significantly debuff PWR of all enemies, by 20%, with a Thunder skill, but it is not guaranteed.
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Starky
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can get increased damage multipliers from Elements in combination with his Lunatic.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive Crystal skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Thillelille
S+ |
- Role(s): Damage Dealer/Offense Support
- Very high (1188%) single-target damage multiplier potential, significantly augmented by her Lunatic and strong/varied self buff options.
- Can debuff both Physical Resistance and SPD of a single enemy by 50%, with a Shade skill, but they are not guaranteed.
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Thillelille (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1100%) all-target damage multiplier, further augmentable by her Lunatic and damage boost buffs/debuffs.
- Can debuff Physical Resistance and SPD of a single enemy, by 50% each, with a Shade skill.
- Can debuff PWR & INT of all enemies, by 25%.
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Velette
A |
- Role(s): Offense Support/Healer
- Can buff party Critical Rate and Magic Critical Rate by 100% for 3 moves, with a Thunder skill.
- Can buff party Critical Damage and Magic Critical Damage by 30% each, and grant them Multi-Upgrade, with a Thunder skill.
- Can buff party Power, Intelligence, Speed, and Thunder Type Attack by 50% each, and buff party max MP by 25%, all with the same skill.
- Can preemptively guarantee Pain and Poison on all enemies for a permanent duration, with a Thunder skill.
- Can grant the party 1500 HP & 50 MP Regen, but note that this comes from a skill that will activate Thunder Zone.
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Victor
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) single/random target damage multiplier potential, further augmented by his self buffs.
- this skill also very significantly increases Another Force Combo (~40% per use).
- Can buff party PWR & INT by 20% each, with a single skill.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
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Yakumo
S+ |
- Role(s): Damage Dealer
- Obscenely high (5250%) all-target damage multiplier that ignores defense, significantly further augmented by multiple damage boosting effects in his own kit.
- this skill can also generate up to 5 times as much AF gain than usual in Zones.
- this skill will, however, consume MP in AF as well.
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very very high damage potential without much need for team support for it. However, requires careful MP management/planning with his MP regain skill and passive to be able to full nuke more than once, which is further complicated if he takes non self damage as it will also reduce his MP amount.
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Victor (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (2240%) all-target Thunder damage multiplier, but requires notable setup.
- Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup and suffers -30% damage in this Zone.
- Can enable very high Combo % in Another Force, due to his Lunatic.
- Can buff party PWR & INT by 20% each, with a single skill.
- Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
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