Minalca

From Another Eden Wiki
202000001 icon.png216000002 icon.png Minalca

101010131 rank5 base.png

101010131 base.png

104010131 sprite.png
General Information
Rarity 4~5
Element Skill Type 8 1.png Fire
Attack Type Slash
Weapon Type 202000001 icon.png Sword (Slash)
Accessory Type 216000002 icon.png Bangle
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Sword  289000001 upgrade undividable.png 
 3(+7) 
Glutton  289000001 upgrade undividable.png 
 1 
Fire  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
SwordViolet(2)

Stat 4★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱  SA
❰❰5❱❱  SA
❰❰15❱❱  SA
❰❰30❱❱  SA
❰❰50❱❱  SA
❰❰75❱❱  SA
❰❰105❱❱  SA
❰❰140❱❱  SA
❰❰175❱❱  SA
❰❰215❱❱  SA
❰❰255❱❱  SA
❰❰80❱❱  SA
❰❰255❱❱  SA
HP 232
3444
3444
3444
3444
3444
3744 (+300)
3744 (+300)
3744 (+300)
3744 (+300)
3744 (+300)
4244 (+800)
Expression error: Missing operand for +. (+300)
Expression error: Missing operand for +. (+800)
MP 60
413
433 (+20)
433 (+20)
433 (+20)
433 (+20)
433 (+20)
493 (+80)
493 (+80)
493 (+80)
493 (+80)
493 (+80)
Expression error: Missing operand for +. (+20)
Expression error: Missing operand for +. (+80)
PWR 32
243 (#12)
243
243 (#14)
243
243
243 (#26)
243 (#38)
243
243
243
253 (#57)(+10)
Expression error: Missing operand for +. (#4)
Expression error: Missing operand for +. (#4)(+10)
INT 28
143 (#70)
143
143 (#69)
143
143
143 (#78)
143 (#90)
143
143
143
153 (#98)(+10)
Expression error: Missing operand for +. (#4)
Expression error: Missing operand for +. (#4)(+10)
SPD 30
240 (#22)
240
250 (#16)(+10)
250 (+10)
250 (+10)
250 (#21)(+10)
250 (#40)(+10)
270 (+30)
270 (+30)
270 (+30)
280 (#42)(+40)
Expression error: Missing operand for +. (#4)(+10)
Expression error: Missing operand for +. (#4)(+40)
END 30
176 (#31)
176
176 (#37)
176
191 (+15)
191 (#26)(+15)
191 (#44)(+15)
191 (+15)
191 (+15)
216 (+40)
226 (#34)(+50)
Expression error: Missing operand for +. (#4)(+15)
Expression error: Missing operand for +. (#4)(+50)
SPR 32
157 (#64)
157
157 (#66)
167 (+10)
167 (+10)
167 (#59)(+10)
167 (#71)(+10)
167 (+10)
192 (+35)
192 (+35)
202 (#55)(+45)
Expression error: Missing operand for +. (#4)(+10)
Expression error: Missing operand for +. (#4)(+45)
LCK 30
142 (#59)
142
142 (#62)
142
142
142 (#73)
142 (#84)
142
142
142
152 (#93)(+10)
142 (#101)
152 (#93)(+10)
Checksum (1101):Total1101110111111121113611361136115611811206126612781418

Description
A warrior from Chronos Empire. Scouted to join the Emperial Army's arbiters, she was dispatched to the world of Meks. Cautious of others, she prefers fighting to talking, and is considered dangerous even by arbiter standards. A strange steam creature Tetra follows her around.
Character Quest Unlock Conditions
Killing Time Location: Elzion Theta District
  • Clear Main Story Chapter 11
  • Reach level 5
Heavenly Days Location: Route 99
  • Clear Main Story Chapter 20
  • Reach level 30
  • 4★ or more
Heart of Steel Location: Omegaopolis Midlayer
  • Clear Main Story Chapter 92
  • Reach level 50
  • 5★ or more
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
MP +20
15
SPD +10
30
SPR +10
50
END +15
75
HP +300
105
MP +60
140
SPD +20
175
SPR +25
215
END +25
255
HP +500
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Fighter
3★ Soldier
4★ Dark Knight
5★
Job rank item.pngNemesis ...▽ x1
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
Get in back, scrap. Power of user +15% (2 turns) and Give Status Nullify.png status immunity to user (1 time)
Stay out of my way. Got it? Power of user +25% (2 turns) and Give Status Nullify.png status immunity to user (1 time)
Death does NOT scare me. Power of user +35% (2 turns) and Give Status Nullify.png status immunity to user (1 time)
PWR +5 (15)
SPD +5 (15)
Power of user +55% (2 turns) and give Status Nullify.png status immunity to user (1 time)
Skill Name
Ele Element 
Type
Description
MP
Change.png3Basic Attack 1
Skill Type 1 1.png Fire Slash 
MP 0
Fire
Slash
PreemptiveFire type slash attack on all enemies x3 (XL) and Guaranteed critical
  • Increase multiplier based on the number of enemies (Max multiplier at 5 enemies: x20)
    • Enemies 1 > 2 > 3 > 4 > 5
    • Multiplier: 486% > 810% > 1296% > 1944% > 3240%
  • 50% of current HP (rounded down) damage on user if there are enemies alive after the attack
    • this effect is repeated up to the number of enemies alive
  • Replaces the basic attack
0
0
Change.png3In Lethal Mode
Skill Type 1 0.png Slash 
MP 0
None
Slash
PreemptiveSlash attack on a single enemy x5 (XL)
increase skill damage 50 times. 50x of the standard skill multiplier of 210% 
  • Deploys Dazzling Slash Stance
  • Ends Lethal Mode
  • Replaces the basic attack
0
0
Change.png3Basic Attack 3
Skill Type 1 0.png Slash 
MP 0
None
Slash
Basic attack: Slash attack on a single enemy (S)
0
0
None
Status
State activated when Tetra uses Reincarnation and provides the following effects:
  • Power of user +50
0
N/A
0
None
Zone Buff
Awakens any Elemental Type Zones or a Damage Type Attack Zones:
  • Doubles damage multiplicators for Zones:
    • to +60% for Attack Zones and Thunder, Crystal, Shade (other elements) Type Zones
    • to +100% for Fire, Water, Wind, Earth and Shade Type Zones
    • Doubles "damage on weakness/resist" effects for Crystal/Shade Type Zone respectively
  • Zone cannot be overwritten by other zones during the duration and duration cannot be extended by attempting to reactivate Another Zone
  • Zone can still be removed/broken by skills that remove zones
  • After duration ends, zone is removed
  • Support Effects can be used at the same time as Another Zone
  • Via active skills, can be activated only once per character
    • When there is no appropriate zone or the zone is already awakened, using a skill that can awaken Zone will not consume awakening ability
    • Non-active skill sources may activate it more than once per battle if explicitly stated
N/A
Skill Type 1 1.png Fire Slash 
MP 21
Fire
Slash
Fire type slash attack on all enemies (S)
  • +100% damage if target is afflicted with Pain (Multiplier x2)
  • Multiplier dependent on number of Tributum stacks (Up to x12)
    • 100% (base multiplier) + (1100% × Tributum/50) rounded up
    • Minimum: 320% (10 Tributum)
21
21
Skill Type 1 1.png Fire Slash 
MP 17
Fire
Slash
Fire type slash attack on a single enemy (S) and drain 10% of damage dealt
17
17
Skill Type 1 1.png Fire Slash 
MP 12
Fire
Slash
Fire type slash attack on a single enemy (S)
  • When enemy Resistance.png: increase damage by 30x
12
12
Skill Type 1 1.png Fire Slash 
MP 28
Fire
Slash
Fire type slash attack on a single enemy (M)
  • and Fire Type Resistance of user +10% (10 turns)
    • Buff value automatically increases based on current turn of battle:
    • Current Turn × 10% (Max 50% for 5+ turns)
    • Continues to increase after previously applied
  • When in Any Stance: MP consumption of all party members -50% (5 turns)
28
28
Skill Type 1 1.png Fire Slash 
MP 47
Fire
Slash
Fire type slash attack on a single enemy (L) and increase max HP of user +25% (5 turns)
  • Buff value increases based on number of Tributum stacks (Max 50% HP)
    • 25% + (25% × Tributum/50)
    • Minimum: 30% HP (10 Tributum)
47
47
Skill Type 1 1.png Fire Slash 
MP 41
Fire
Slash
Fire type slash attack on all enemies (L)
  • +100% damage if target is afflicted with Pain (Multiplier x2)
  • Multiplier dependent on number of Tributum stacks (Up to x16)
    • 140% (base multiplier) + (2100% × Tributum/50) rounded up
    • Minimum: 560% (10 Tributum)
41
41
Skill Type 1 1.png Fire Slash 
MP 51
Fire
Slash
Fire type slash attack on a single enemy x3 (XL) and Inflict 3 stacks of St elemental break16.png Elemental Break (Fire) and Pain.png Inflict Pain
  • Barrier Pierce St ignore barrier.png: Damage Reduction and Status Immunity
    • Does not ignore status resistances, barriers on target are not consumed, status inflicts from equipment also ignore immunity
  • Increase multiplier based on number of Tributum stacks (up to x20):
    • 67% (base per-hit multiplier) + (1273% × Tributum/50) rounded up
    • Minimum: 322% × 3 (966%, 10 Tributum)
  • If targeted enemy's HP is above 50% after attack, Attack again at no extra MP cost
    • Counted as a separate move, thus it can charge Another Force gauge twice in Zones
51
51
Skill Type 1 1.png Fire Slash 
MP 51
Fire
Slash
Fire type slash attack on all enemies (XL)
  • +100% damage if target is afflicted with Pain (Multiplier x2)
  • Multiplier dependent on number of Tributum stacks (Up to x20)
    • 160% (base multiplier) + (3040% × Tributum/50) rounded up
    • Minimum: 768% (10 Tributum)
51
51

Skill Name
Ele Element 
Type
Description
MP
None
Passive
Start of TurnDeal 20% current HP damage to all allies at the frontline and stack Tributum based on damage dealt, (max stacks: 50)
  • Number of stacks = 10 + total_ally_damage_dealt_by_Minalca / 100, rounded down
    • Example: 4 allies with ~3400 current HP, will make 10 + (20%*13600)/100 = 37 stacks
    • Max stacks when allies have 5000+ average current HP (or 20,000+ HP total)
    • Damage done to St blocker1.png Shield does not count
  • Stacks are reset at turn end
  • Stack effects: gradually affects power of some of user skill buffs and attacks.
    • Effect is calculated with formula:
      • [1 stack power] = ([max skill power]-[min skill power]) / 50
      • Current skill power = [min skill power] + [number of stacks] x [1 stack power]
    • Simplified example:
      • 37 stacks are 74% of 50 stacks: all skills will work with [Base effect] + [74% of possible additional power]
N/A
None
Status
Battle StartWhen user is in the front line at the start of battle:
  • inflict 3 stacks of St elemental break16.png Elemental Break (Fire) on all enemies
N/A
Stance Slash.png Stance Slash Another.png
Dazzling Slash Stance
Waves of Slash energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Slash moves.
  • -30% for all Piercing, Blunt, Magic moves. Also Healing.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Slash moves.
  • 0% - AF gain from Piercing, Blunt, Magic moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
2000000001 command.png
101010131 rank5 command.png
Tetra (5★)
ATK:
103
M.AT:
159
SPD:
159
SUP:
232
OBS:
232
RES:
367
How to obtain:
Unlock 5★ class of Minalca

Abilities

Skill Name
Ele Element 
Type
Description
Charge
Skill Type 8 0.png Null 
MP 1
None
Magic
AutoMagic attack on random single enemy x3 (XL) and Restore all party members 20% of max HP and Restore all statuses
  • When the HP of all party members at front is <=80%: Stack +1 Charge
  • Restore amount increases from stats
1
+1
Skill Type 8 0.png Null 
MP 8
None
Magic
ChargedConsumes 8 Charge to do Fixed damage on all enemies (ignores target's defense)
  • Damage = [Restore Stat] x 2000 (Max: RES:500; Damage:1M)
  • Restore all party members' HP +100% and Revive all dead party members and give Status Hold Ground.png Hold Ground to all party members
  • [When Minalca is at front]: Minalca activates Lethal Mode
8
-8
None
Buff
AuraActivation condition: When current HP is <=80% of Max HP
  • +25% Max HP and Max MP for all party members who meet condition
  • Physical resistance +30% and Magic resistance +30% for all party members who meet condition
0
N/A
0
None
Buff
AuraActivation condition: When any (Atmosphere) type effect is active
  • Critical rate and Magic critical rate of all party members +100%
0
N/A
0
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

Rank Name Requirement Reward
Copper Rank Badge.pngEncounter MinalcaMinalca has joined your partyGem.png x10
  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Minalca page