Rebirth of the Beast King: The Shadow Promise of Ancient Times
Rebirth of the Beast King: The Shadow Promise of Ancient Times | |
---|---|
Suggested Level | 80 |
Requirements |
|
Start Location | Konium Tavern |
Reward | (5★ Potential) |
Release Date | Oct 15, 2019 |
Summary[edit]
This content unlocks Guildna 5★ class and his personal weapon Sword of Despair. Note, you will still need to upgrade him with Lady Midd outside of this questline.
Procedure
Quest Step | Destination |
---|---|
Start quest | Konium Tavern |
Defeat the 4 Magic Armors in any order | Snake Bone Island |
Final fight with Jazelle | Beast King's Castle Throne Room |
Talk to the elder at the tavern | Konium Tavern |
Taliking to the elder at the travern will allow you to rematch all four Magic Armors, and they will drop the Sorcery Jades needed to upgrade the Sword of Despair. You cannot re-fight a Magic Armor multiple times in a row - after each defeat, the Magic Armor goes dormant until all four have been defeated and you have returned to Konium and talked with the elder. |
Skills: Dvesha (Quest Mob)
Turn | Name | Effect |
---|---|---|
1 | Hindrance | Null All enemies Type RES Down S (8 turns, 1 stack) |
2 | Dvesha Strike Dvesha Flames | Fire Blunt Fire-type Blunt attack on one enemy + self INT Up S (6 turns, 1 stack) Fire Fire-type magic attack on one enemy |
3 | Dvesha Strike Dvesha Stream | Water Blunt Water-type Blunt attack on one enemy + self INT Up S (6 turns, 1 stack) Water Water-type magic attack on one enemy |
4 | Hindrance | Null All enemies Type RES Down S (8 turns, 1 stack) |
5 | Dvesha Strike Dvesha Theft | Earth Blunt Earth-type Blunt attack on one enemy + self INT Up S (6 turns, 1 stack) Earth Earth-type magic attack on one enemy |
6 | Dvesha Strike Dvesha Tempest | Wind Blunt Wind-type Blunt attack on one enemy + self INT Up S (6 turns, 1 stack) Wind Wind-type magic attack on one enemy |
7 | Eruption | Null Non-type magic attack on all enemies + remove all buffs and debuffs from all combatants |
67% HP or lower | ||
1 | Eruption | Null Non-type magic attack on all enemies + remove all buffs and debuffs from all combatants |
2 | Hindrance | Null All enemies Type RES Down S (8 turns, 1 stack) |
3 | Dvesha Strike Dvesha Flames | Fire Blunt Fire-type Blunt attack on one enemy + self PWR+INT Up S (6 turns, 1 stack) Fire Fire-type magic attack on one enemy |
4 | Hindrance | Null All enemies Type RES Down S (8 turns, 1 stack) |
5 | Dvesha Strike Dvesha Stream | Water Blunt Water-type Blunt attack on one enemy + self PWR+INT Up S (6 turns, 1 stack) Water Water-type magic attack on one enemy |
6 | Burst Out | Null Non-type magic attack on all enemies |
7 | Hindrance | Null All enemies Type RES Down S (8 turns, 1 stack) |
8 | Dvesha Strike Dvesha Theft | Earth Blunt Earth-type Blunt attack on one enemy + self PWR+INT Up S (6 turns, 1 stack) Earth Earth-type magic attack on one enemy |
9 | Hindrance | Null All enemies Type RES Down S (8 turns, 1 stack) |
10 | Dvesha Strike Dvesha Tempest | Wind Blunt Wind-type Blunt attack on one enemy + self PWR+INT Up S (6 turns, 1 stack) Wind Wind-type magic attack on one enemy |
To find Dvesha, enter the eastern well in Konium, and travel into its cave. Search the northeast corner to find a secret passageway that leads out into another well. Exit it to reach a clearing with Dvesha.
Raga - Snake Spine Gabaraki
Skills: Raga (Quest Mob)
Turn | Name | Effect |
---|---|---|
- | Bitter Fear | Pierce Pierce attack on all enemies |
- | Bitter Destruction | Blunt Blunt attack on all enemies |
- | Bitter Judgment | Slash Slash attack on all enemies |
- | Bitter Thorn | Pierce Pierce attack on one enemy |
- | Bitter Malice | Slash Slash attack on one enemy |
- | Bitter Broken | Blunt Blunt attack on one enemy |
- | Bitter Curse | Null Non-type magic attack on one enemy |
- | Bitter Strain | Null Non-type magic attack on all enemies |
- | Bitter Absolute | Null Non-type magic attack on all enemies + stun. Used only after being stunned. |
- | Bitter Illness | Null Non-type magic attack on all enemies + pain/poison. Used only after receiving Pain or Poison. |
- | Bitter Blame | Null Inflicts the same debuffs it has received this turn onto all enemies |
- | Bitter Intention | Null Heals self + self PWR/INT Up S (3 turns, max 99 stacks) |
To find Raga, head out from Konium to Snake Spine Gabaraki (bottom right exit). Head towards the Horror in the bottom left corner. There is a secret path to the right of the Horror that turns south (not marked on map). Follow the path south, then west, to reach Raga.
Raga attacks at random, picking from its first six, less dangerous skills. However, when it receives debuffs or ailments, it will counterattack with the corresponding skill to inflict the same to your party. If it gets stunned, it will automatically receive a temporary SPD buff to stun your party on the next turn. Also any magic debuff will result in you being hit with a type debuff.
Once it falls to below half health, it will start to act twice. When it falls to around 20% or lower HP, it will spam Bitter Intention to heal itself out of this threshold, then being to act three times a turn.
Moha - Snake Neck Igoma
Skills: Moha (Quest Mob)
Turn | Name | Effect |
---|---|---|
1 | Moha Omen | Pierce Piercing attack on one enemy + pain |
2 | Moha Hatred | Null Non-type magic attack on all enemies. Increased damage to ailing targets. |
3 | Moha Retribution | Null Non-type magic attack on one enemy + confuse |
4 | Moha Hand x2 | Pierce Piercing attack on one enemy + pain |
5 | Moha Hatred | Null Non-type magic attack on all enemies. Increased damage to ailing targets. |
6 | Moha Hand x2 | Null Physical attack on one enemy + pain |
7 | Moha Journey x2 | Pierce Piercing attack on one enemy + pain + all enemies SPD Down S (3 turns) |
8 | Moha Hatred | Null Non-type magic attack on all enemies. Increased damage to ailing targets. |
9 | Moha Confusion | Null Non-type magic attack on all enemies + confuse |
50% HP or lower | ||
1 | Moha Pungentness | Pierce Piercing attack on all enemies + pain |
2 | Moha Violence x2 | Null Non-type magic attack on one enemy |
3 | Moha Disaster x2 | Null Null magic attack on one enemy + confuse |
4 | Moha Journey x2 | Pierce Piercing attack on one enemy + pain + all enemies SPD Down S (3 turns) |
5 | Moha Hatred | Null Non-type magic attack on all enemies. Increased damage to ailing targets. |
6 | Moha Confusion | Null Non-type magic attack on all enemies + confuse |
7 | Moha Harm | Null Non-type magic attack on all enemies + pain + SPD Down S (3 turns) |
8 | Moha Hatred | Null Non-type magic attack on all enemies. Increased damage to ailing targets. |
9 | Moha Disaster x2 | Null Physical attack on one enemy + confuse |
To find Moha, enter Snake Neck Igoma (from Konium, travel to west exit), and travel south west. Fight the Horror (below Fishing spot), then keep traveling west into a hidden path. Travel to the next map, then continue traveling as far west as possible, go north and west until you reach a hidden path. Moha is at the end of this path.
Tanha - Snake Liver Damaku
Skills: Tanha (Quest Mob)
Turn | Name | Effect |
---|---|---|
1 | Tanha Poison | Null Non-type magic attack on all enemies + poison + PWR Down S (5 turns, 1 stack) |
2 | Tanha Bind x2 | Null Non-type magic attack on one enemy + bind |
3 | Tanha Spell x2 | Halves one enemy's remaining MP |
4 | Tanha Bog | Null Non-type magic attack on all enemies + poison + INT Down S (5 turns, 1 stack) |
5 | Tanha World | Null Non-type magic attack on all enemies + bind |
50% HP or lower | ||
1 | Tanha Doom | Null Non-type magic attack on all enemies + poison + PWR Down S (5 turns, 1 stack) |
2 | Tanha Bind x3 | Null Non-type magic attack on one enemy + bind |
3 | Tanha Curse | Reduces each enemy's remaining MP by 30% |
4 | Tanha Doom | Null Non-type magic attack on all enemies + poison + INT Down S (5 turns, 1 stack) |
5 | Tanha Extreme | Null Non-type magic attack on all enemies x2 + bind |
To find Tanha, enter Snake Liver Damaku and use the teleportation orb. If your screen doesn't have the white area, go to the right and hit the illusion orb. After that, just exit south to the previous area. Next, move down two rows and take the west exit (if you don't see a path to reach the west exit, hit the nearby illusion orb to get a white aura). In the next area, follow the path to another west exit (a portal). Inside the portal, head west and north through a hidden path to find Tanha.
Jazelle - Beast King's Castle Throne Room
- Resist
- Nullify
- Absorb
- Normal
Skills: Jazelle (Quest Mob)
Turn | Name | Effect |
---|---|---|
0 | Reverse Interceptor | Pierce Counterattacks piercing or blunt attacks (6 turns) |
1 | Burning Pain | Null Physical attack on one enemy + pain |
2 | Closing Dusk | Fixed 2000 damage on one enemy |
3 | Blazing Storm | Fire Fire-type magic attack on all enemies + PWR Down S (3 turns) |
4 | Thunder Roar | Null Non-type magic attack on all enemies |
5 | Blazing Storm | Fire Fire-type magic attack on all enemies + PWR Down S (3 turns) |
6 | Ancestor's Eclipse Reverse Interceptor | Null Non-type magic attack on all enemies Blunt Counterattacks slash or blunt attacks (6 turns) |
After Horn breaks: Weak to all physical | ||
1 | The power... I want power! | Null INT Up S (1 stack) Null Physical attack on one enemy |
2 | Crystal Flow | Null Magic attack on all enemies + pain |
3 | The power... I want power! | Null INT Up S (1 stack) Null Physical attack on one enemy |
4 | Blazing Storm | Fire Fire-type magic attack on all enemies + PWR Down S (3 turns) |
3 | Not yet...! Not enough! | Null INT Up S (1 stack) Null Non-type magic attack on all enemies |
6 | Ancestor's Eclipse | Null Non-type magic attack on all enemies |
Tips[edit]
Jazelle's Horn is his weakness - it first starts off resistant to all types of attacks, and constantly uses Horn of Thunder, a magic attack that inflicts stun. After 3 turns he begins using it to charge magic power, telegraphing Ancestor's Eclipse in 3 more turns. While it's charging, it becomes weak to blunt attacks, though Jazelle also becomes resistant to all physical attacks. Reducing the horn to 50% health reduces Ancestor's Eclipse damage. Once he fires Ancestor's Eclipse, he and his Horn will reset their resistances until he begins charging again, and his use of Reverse Interceptor will toggle between the attack types he counters.
Breaking the horn interrupts the charging process, renders Jazelle weak to all types of physical attacks, and switches the fight to the second phase. It becomes a damage race from here on out unless you can purge his stacking INT buffs.
Awards[edit]
Rank | Name | Requirement | Reward |
---|---|---|---|
Overcoming Tanha | Defeat Tanha | x20 | |
Overcoming Dvesha | Defeat Dvesha | x20 | |
Overcoming Raga | Defeat Raga | x20 | |
Overcoming Moha | Defeat Moha | x20 | |
Overcoming Despair | Put a stop to the Beast King's Destiny | x50 |
- ↑ Enemy Stats: Detect Stats Skills
- ↑ Elemental Weak/Resist/Null/Absorb/Default: Stress Test
- ↑ Enemy stats research before V2.13.500 by @starry☆sky google doc
- English translation by @xPalox google doc