Gariyu/Strategy/Ratings

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Gariyu
Fire Zone Tier List S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • True Manifest Weapon skill changes required.
  • Very high (1200%) all-target damage multiplier; requires max HP, but also drains 10% of damage it deals.
    • note that this is a preemptive attack.
  • Can buff his Staff damage by 100% and INT by up to 100%, with a Fire skill.
    • others in the party gain up to 50% INT instead, and other Staff characters in the party, if any, gain 50% Staff damage instead.
    • this skill also grants him 0.23% Mental Focus, if used while at max HP.
  • Can buff party Wind Type Resistance by 50%.
  • Can moderately (15%) debuff PWR of a single-target, with a Fire skill, but it is not guaranteed.

High damage as soon as turn 1, and can significantly support it independently, but having it as preemptive can be hit or miss. Additionally, max HP conditions may increase healing requirements.

101000081 rank5 command.png Skill Type 8 1.png
202000000 icon.png


Gariyu
Magic Zone Tier List S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • True Manifest Weapon skill changes required.
  • Very high (1200%) all-target damage multiplier; requires max HP, but also drains 10% of damage it deals.
    • note that this is a preemptive attack.
  • Can buff party Staff damage by 50%, and party INT by up to 50%, with a Magic skill.
    • buffs himself by twice as much instead.
  • Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not guaranteed.

High damage as soon as turn 1, and can significantly support it independently, but having it as preemptive can be hit or miss. Additionally, max HP conditions may increase healing requirements.

101000081 rank5 command.png Skill Type 8 1.png
202000000 icon.png