Warped Ancestor Gaishin

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Superbosses
All Hidden Bosses

Part of the Wanderer in the Vortex Arat battle series, unlocked after completing chapter 4. Only the first (story, easier) version needs to be defeated to unlock the Hidden True Ending.

Awards[edit]

Rank Name Requirement Reward
Silver Rank Badge.pngOvercoming Warped Ancestor GaishinBeat Warped Ancestor Gaishin.Gem.png x20
Gold Rank Badge.pngOvercoming Warped Ancestor Gaishin (Hard)Beat Warped Ancestor Gaishin (Hard).Gem.png x50


Arat: Maze Village [1]

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
2222441601561560
HP:
3.431M 3,431,045 
Boss
Resistance.png Overrides:
  • Nullify
  • Absorb
  • Normal 
Magic
Earth
Thunder

Warped Ancestor Gaishin HARD - Arat: Maze Village

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
3454142343363360
HP:
754.63M 754,630,016 
Superbosses
Hidden Boss
Absorption.png Overrides:
  • Normal 
Magic
Earth
Thunder

Location[edit]

Arat villiage, go north.

Arat Defense Battle[edit]

For the defense battle against the Warped enemies located at Arat: Maze Village, you will be able to utilize new key items to influence the battle. Rest Stop and Inferno Crossbow are unlocked by default and can not be upgraded. New counterattack equipment is added at the completion of a chapter of Wanderer in the Vortex. By default, you are allowed to utilize two equipment. After creating five or eight unique facilities in defense of Arat, you will be allowed to use 3 or 4 desired equipments respectively. The material to upgrade equipment can be found in Mysterious Vortex (Another Dungeon).

Name Description
Alchemic Furnace Facility used to defend Arat.
  • [Lv 1] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +20%, enemies' PWR -20%
    • Intelligence: Party members' INT +20%, enemies' INT -20%
    • Resistance: Party members' Type res +20%, enemies' Type res -20%
  • [Lv 2] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +30%, enemies' PWR -30%
    • Intelligence: Party members' INT +30%, enemies' INT -30%
    • Resistance: Party members' Type res +30%, enemies' Type res -30%
  • [Lv 3] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +40%, enemies' PWR -40%
    • Intelligence: Party members' INT +40%, enemies' INT -40%
    • Resistance: Party members' Type res +40%, enemies' Type res -40%
Catapult Facility used to defend Arat.
  • [Lv 1] Rock Volley: Every 3 turns, hits enemies with 5 blunt attacks (L.)
  • [Lv 2] Rock Volley: Every 3 turns, hits enemies with 10 blunt attacks (L.)
  • [Lv 3] Rock Volley: Every 3 turns, hits enemies with 15 blunt attacks (L.)
Fungal Bed Facility used to defend Arat.
  • [Lv 1] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 20,000, Persistent) and grant all party members a barrier that block damage below 500 (1 time)
  • [Lv 2] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 40,000, Persistent) and grant all party members a barrier that block damage below 1000 (1 time)
  • [Lv 3] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 60,000, Persistent) and grant all party members a barrier that block damage below 1500 (1 time)
Inferno Crossbow Facility used to defend Arat.
  • Burning Arrows: Every 2 turns, attacks all enemies, Strength based on remaining enemy HP (ignores DEF), and penetrates barriers. Pierce Damage
Mechanized Army Facility used to defend Arat.
  • [Lv 1] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -30% (3 turns).
  • [Lv 2] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -40% (3 turns).
  • [Lv 3] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -50% (3 turns).
Reject Stock Facility used to defend Arat.
  • [Lv 1] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 5% and consume 1 initial Entanglement stack
  • [Lv 2] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 10% and consume 1 initial Entanglement stack
  • [Lv 3] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 15% and consume 1 initial Entanglement stack
Rest Stop Facility used to defend Arat.
  • Heal: Every 2 turns, heal party 2000 HP and max HP +1000
Royal Pride Facility used to defend Arat.
  • [Lv 1] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (1 move) and remove Spiral Curse.
  • [Lv 2] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (2 moves) and remove Spiral Curse.
  • [Lv 3] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (3 moves) and remove Spiral Curse.
  1. Enemy stats research by @starry☆sky google doc