Warped Alma Eterna

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Superbosses
All Hidden Bosses

Part of the Wanderer in the Vortex Arat battle series, unlocked after completing chapter 2. Only the first (story, easier) version needs to be defeated to unlock the Hidden True Ending.

Awards[edit]

Rank Name Requirement Reward
Silver Rank Badge.pngOvercoming Warped Alma EternaBeat Warped Alma EternaGem.png x20
Gold Rank Badge.pngOvercoming Warped Alma Eterna (Hard)Beat Warped Alma Eterna (Hard)Gem.png x50


Arat: Maze Village [1][2] [3]

Arat: Maze Village
Change.png to image to stats
350913911.png
PWR:
INT:
SPD:
END:
SPR:
LCK:
1671671124294298
HP:
2.059M 2,058,627 
Boss
Weakness.png Overrides:
  • Resist
  • Nullify
  • Absorb
  • Normal 
Wing
Fire
Water
Earth
Shade
Thunder
Crystal

Skills: Warped Alma Eterna (Boss)

TurnNameEffect
1 ????

Warped Alma Eterna HARD - Arat: Maze Village

Arat: Maze Village
Change.png to image to stats
350913911.png
PWR:
INT:
SPD:
END:
SPR:
LCK:
4664662469999998
HP:
660.301M 660,301,248 
Superbosses
Hidden Boss
Weakness.png Overrides:
  • Resist
  • Nullify
  • Absorb
  • Normal 
Absorption.png Overrides:
  • Normal 
  • Wing
    Fire
    Water
    Earth
    Shade
    Thunder
    Crystal
    Slash
    Blunt
    Pierce
    Magic

    Skills: Warped Alma Eterna HARD (Hidden Boss)

    TurnNameEffect
    Type Resistance +50% (
    Equipped Can't be removed 
    )
    HP Stoppers at 70% and 30% HP
    Performs Stopper Actions and skips any remaining actions, then resets to turn 1 of rotation on the next turn
    1 Ritual Construction
    Crystal Cell Shock
    Places an alchemic circle at the feet of 2 frontline slots
    Skill Type 4 0.png Blunt 
    Blunt attack on all enemies & PWR, INT and SPD down (M) (3 turns)
    2 Aether Drain
    Soul Resonance
    Stack Aether Drains on slots selected by "Ritual Construction", based on the number of Chemical Dregs held (0~5: 3, 4, 5, 6, 7, 9)
    Skill Type 8 32.png Shade 
    Shade type magic attack on all enemies & Type Resistance down (M) (3 turns)
    3 Chaos Element
    Nigredo
    Fixed damage on a single enemy x2, based on the number of Chemical Dregs held (0~5: 1500 x2, 2500 x2, 3500 x2, 5000 x2, 7500 x2, 10000 x2)
    Inflict Pain, Poison and Darkness on all enemies (Pain and Poison damage increases based on the number of Chemical Dregs held)
    4 Abnormality Eater
    Skill Type 2 32.png Shade Pierce 
    Shade type piercing attack on all enemies and restore 10% HP of user
    5 Body Reconstruction
    Albedo
    Weaknesses to all elements that have been used by enemies become Absorbs instead (if any elements had been changed to Absorbs by this effect previously, they become Weaknesses again)
    Skill Type 8 0.png Null 
    Remove all buffs and debuffs from user and enemies

    [4]

    Location[edit]

    Arat villiage, go north.

    Stacks[edit]

    Name Description
    Skill stack power type1.png Chemical Dregs Enhances several effects (Max 5)
    1 is removed for each weakness hit received
    Skill stack power type2.png Aether Drains -10% Max HP per stack (Max 9)

    Start of Turn Actions[edit]

    Name Action
    Chemical Dregs Restore user's HP and gain 100% damage reduction barrier stacks, based on the number of Chemical Dregs held
    0~5
    HP: 5%, 15%, 25%, 50%, 70%, 90%
    Barrier Stacks: 1, 3, 5, 10, 15, 20
    (Will not use on the turn at the start of the battle)
    Self-Synthesize Stack 5 Chemical Dregs on user
    Spiral Hell 50% of their current HP damage on all enemies

    Stopper Actions[edit]

    Name Action
    Body Reconstruction Weaknesses to all elements that have been used by enemies become Absorbs instead (if any elements had been changed to Absorbs by this effect previously, they become Weaknesses again)
    Chaos Material Fixed damage on all enemies x2, based on the number of Chemical Dregs held when the Stopper was reached (Checked per-hit) (0~5: 1500 x2, 2500 x2, 3500 x2, 5000 x2, 7500 x2, 10000 x2)
    Checked per-hit: the triggering hit subtracts a Chemical Dreg if any are left, then any remaining Chemical Dregs are what are referenced by the stopper attack, even if the triggering attack has more hits afterwards
    Albedo Remove all buffs and debuffs from user and enemies

    Tips[edit]

    • The use of multiple elements to deal damage is heavily recommended for this fight, but you will need to use them carefully so as to avoid all of your main damage elements being changed to Absorbs at the same time. This is also required for removing damage reduction barriers, as absorbed hits will not subtract them.

    Arat Defense Battle[edit]

    For the defense battle against the Warped enemies located at Arat: Maze Village, you will be able to utilize new key items to influence the battle. Rest Stop and Inferno Crossbow are unlocked by default and can not be upgraded. New counterattack equipment is added at the completion of a chapter of Wanderer in the Vortex. By default, you are allowed to utilize two equipment. After creating five or eight unique facilities in defense of Arat, you will be allowed to use 3 or 4 desired equipments respectively. The material to upgrade equipment can be found in Mysterious Vortex (Another Dungeon).

    Name Description
    Alchemic Furnace Facility used to defend Arat.
    • [Lv 1] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
      • Power: Party members' PWR +20%, enemies' PWR -20%
      • Intelligence: Party members' INT +20%, enemies' INT -20%
      • Resistance: Party members' Type res +20%, enemies' Type res -20%
    • [Lv 2] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
      • Power: Party members' PWR +30%, enemies' PWR -30%
      • Intelligence: Party members' INT +30%, enemies' INT -30%
      • Resistance: Party members' Type res +30%, enemies' Type res -30%
    • [Lv 3] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
      • Power: Party members' PWR +40%, enemies' PWR -40%
      • Intelligence: Party members' INT +40%, enemies' INT -40%
      • Resistance: Party members' Type res +40%, enemies' Type res -40%
    Catapult Facility used to defend Arat.
    • [Lv 1] Rock Volley: Every 3 turns, hits enemies with 5 blunt attacks (L.)
    • [Lv 2] Rock Volley: Every 3 turns, hits enemies with 10 blunt attacks (L.)
    • [Lv 3] Rock Volley: Every 3 turns, hits enemies with 15 blunt attacks (L.)
    Fungal Bed Facility used to defend Arat.
    • [Lv 1] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 20,000, Persistent) and grant all party members a barrier that block damage below 500 (1 time)
    • [Lv 2] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 40,000, Persistent) and grant all party members a barrier that block damage below 1000 (1 time)
    • [Lv 3] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 60,000, Persistent) and grant all party members a barrier that block damage below 1500 (1 time)
    Inferno Crossbow Facility used to defend Arat.
    • Burning Arrows: Every 2 turns, attacks all enemies, Strength based on remaining enemy HP (ignores DEF), and penetrates barriers. Pierce Damage
    Mechanized Army Facility used to defend Arat.
    • [Lv 1] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -30% (3 turns).
    • [Lv 2] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -40% (3 turns).
    • [Lv 3] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -50% (3 turns).
    Reject Stock Facility used to defend Arat.
    • [Lv 1] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 5% and consume 1 initial Entanglement stack
    • [Lv 2] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 10% and consume 1 initial Entanglement stack
    • [Lv 3] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 15% and consume 1 initial Entanglement stack
    Rest Stop Facility used to defend Arat.
    • Heal: Every 2 turns, heal party 2000 HP and max HP +1000
    Royal Pride Facility used to defend Arat.
    • [Lv 1] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (1 move) and remove Spiral Curse.
    • [Lv 2] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (2 moves) and remove Spiral Curse.
    • [Lv 3] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (3 moves) and remove Spiral Curse.
    1. Enemy Stats: Detect Stats Skills
    2. Elemental Weak/Resist/Null/Absorb/Default: Stress Test
    3. Enemy stats research before V2.13.500 by @starry☆sky google doc
    4. https://anothereden.game-info.wiki/d/%cf%c4%a4%ca%a4%eb%a5%a2%a5%eb%a5%de%a1%a6%a5%a8%a5%c6%a5%eb%a5%ca