User:Bamiji/Wind Tier List

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RatingCharacters
SSNecocoRed Clad Flam.Sesta
S+Azami (Another Style)Garambarrel (Another Style)KikyoKikyo (Another Style)MelodyMelody (Another Style)Mistrare (Another Style)NoahxisSoira (Another Style)SuzetteTsukiha (Extra Style)Victor (Another Style)Yipha (Another Style)
SBiaka (Another Style)Cyan ScytherCynthia (Another Style)FelminaGarambarrelIluluNecoco (Another Style)Noahxis (Another Style)Ruina (Another Style)Sevyn
S-AzamiCurioCynthiaDunarithDunarith (Another Style)HeenaHeena (Another Style)Isuka (Another Style)MistrareNona (Another Style)SergeShannonShannon (Another Style)Suzette (Another Style)
ABiakaClaudeClaude (Another Style)Ilulu (Another Style)IsukaVeina (Another Style)Yuri
BMelissaMorganaVictorYipha
CAmyFelmina (Another Style)Veina
IconName/Type/RatingRemarks
101960011 rank5 command.png
Amy
Skill Type 8 0.pngSkill Type 8 4.png 202000006 icon.png
Stance Wind.png
C
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Capable of okay damage by virtue of her self PWR buff, but her basic multipliers limit this.
  • Can debuff Physical Resistance of a single target by 25%.
  • Can buff party PWR by 20%.
101020011 rank5 command.png
Azami
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • True Manifest Weapon skill changes required.
  • Strong (604%) single-target damage multiplier potential, further augmented by its high self PWR buff.
    • this skill also obscenely debuffs PWR of its target, by up to 60%.
  • Can debuff Wind Type Resistance of all enemies by up to 60%, with a Wind skill.
    • this skill also exceptionally debuffs INT of its targets, by 30%.
101020011 s2 rank5 command.png
Azami (Another Style)
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Obscenely high (7500%) single-target damage multiplier, but requires specialized setup.
  • High (800%) all-target damage multiplier potential, if targets haven't taken damage that turn.
    • this skill also inflicts Break on all enemies.
101070081 rank5 command.png
Biaka
Skill Type 8 4.png 202000007 icon.png
Stance Wind.png
A
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Capable of a very high (975%) single-target damage multiplier, further augmented by her damage boosts, but it is fairly clunky to make use of.
  • Can debuff Wind Type Resistance of a single target by up to 60%, with a Wind skill.
101070081 s2 rank5 command.png
Biaka (Another Style)
Skill Type 8 4.png 202000007 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support
  • Obscenely high (12000%) single-target damage multiplier potential, but only possible when the enemy is already at ≤50% HP, otherwise it peaks at 800%.
    • note that this is a preemptive skill.
    • this skill can also debuff PWR, INT and SPD of the target by 60% each, but only for 1 turn and requires a non-attacking move as setup for it to happen each time.
  • Can guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
    • this skill also debuffs Wind Resistance of all enemies by 30~60%.

Very very high damage potential, but locked behind conditions that may prove problematic.

101050081 s2 rank5 command.png
Claude (Another Style)
Skill Type 8 4.png 202000005 icon.png
Stance Wind.png
A
  • Role(s): Offense Support/Defense Support
  • Wind Zone enabler.
  • Can debuff Wind Type Resistance of a single enemy by up to 60%, with a Wind skill.
  • Can buff party SPD by 30%.
  • Can buff party Bow character damage by 50%.
    • this skill also grants a stack of the rare Status Immunity to the party.
  • Passively buffs party PWR based on party Wind move count each turn in Wind Zone (max 40%).
101050081 rank5 command.png
Claude
Skill Type 8 4.png 202000005 icon.png
Stance Wind.png
A
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Buffs party SPD by up to 60% and party Critical Damage by 30%, with a single Wind skill.
  • Can significantly debuff PWR & INT of all enemies, by 25%, with a single skill.
101020151 rank5 command.png
Curio
Skill Type 8 4.pngSkill Type 8 32.png 202000002 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Critical Rate by 100%, while attacking.
    • this skill also does High (~840%) damage in some cases, after ARPX-Sophie fight.
  • Can increase the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
  • Can buff party Wind Type Attack by 50% and their PWR & INT by 25%/35%, with a single skill.
  • Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
  • Can buff party SPD by 50%.
  • Can buff party Physical Resistance by 25%.
    • this skill also restores 1000 HP to the party.
101030161 rank5 command.png
Cyan Scyther
Skill Type 8 4.png 202000003 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Wind Zone enabler.
  • Very high (1400%) single-target damage multiplier potential, significantly further augmented by her self buffs.
    • note that this skill loses half its damage if Another Zone isn't active.
  • Can buff her PWR, INT & SPD by 60% each.
    • this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
  • Can inflict Break on all enemies while attacking, if Another Zone is active.
  • Can preemptively activate Wind Zone with a skill, as opposed to Valor Chant, even in Another Force.
    • this skill also provides 30% damage reduction to the party.
  • Can debuff Wind Type Resistance of a single enemy by 35%.
    • this skill also buffs her Critical Damage by 35%.
  • Passively buffs party Wind Type Attack, based on party Wind move count, each turn in any Zone (max 60%).
101010101 rank5 command.png
Cynthia
Skill Type 8 4.png 202000001 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of a very high (1200%+) single-target effective damage multiplier, but this is mostly limited to Another Force and post-AF nukes, with factoring her Critical Damage buff.
  • Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
  • Can buff party Wind Type Attack by 30%, with a Wind skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
101010101 s2 rank5 command.png
Cynthia (Another Style)
Skill Type 8 4.png 202000001 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Exceptionally high (2400%+) all-target damage multiplier, but requires constant healing to maintain it.
  • Can increase max HP of herself and another ally by 1500 and grant both 2000 HP regen.
    • this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
    • this skill can also serve to increase her damage due to the HP-based condition of her main damage skill.
  • Can further augment her damage with a 100% Critical Damage buff, but it only lasts 1 turn.
  • Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
  • Can buff party Wind Type Attack by 20%, with a Wind skill, and may also significantly debuff PWR of all enemies, by 20%, with the same skill.

Very high spammable damage potential, but may be inconvenient to use sometimes due to increased healing requirements. Occasionally limited by her main damage skill being preemptive, but preemptive can also work in her favor.

101000251 rank5 command.png
Dunarith
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Manifest Weapon required.
  • Effectively very high (~1000%+) single-target damage multiplier potential.
    • this skill buffs party INT by up to 60%.
  • Can guarantee critical hits of the party for 3 moves, but not while attacking.
    • this skill also restores HP of the party.
  • Can buff party Wind Type Attack by 30%.
  • Can buff party SPD by 50% for 1 turn.
  • Can buff party Type Resistance by 30%.
  • Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
101000251 s2 rank5 command.png
Dunarith (Another Style)
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Capable of very high (1194%+) single-target effective damage multiplier potential, owing to his Mental Focus and further augmented by his other buffs.
  • Can near guarantee critical hits of the party for 1 action, but not while attacking.
    • this skill also restores HP of the party.
  • Can buff party Wind Type Attack by 30%.
  • Can buff party SPD by 50% for 1 turn.
  • Can buff party Type Resistance by 30%.
  • Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can significantly debuff INT of all enemies, by 25%, with a Wind skill that may also inflict permanent Poison.
101060091 rank5 command.png
Felmina
Skill Type 8 4.png 202000006 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Very high (920%) single-target damage multiplier potential, further augmented by potent self buffs.
    • debuffs Physical Resistance of the target by up to 50% with the same skill.
  • Inflicts both Pain and Poison, guaranteed, for fixed 3-turn durations.
101060091 s2 rank5 command.png
Felmina (Another Style)
Skill Type 8 4.png 202000006 icon.png
Stance Wind.png
C
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Can debuff Physical Resistance of all enemies by 20%, with a Wind skill.
  • Can debuff PWR of all enemies, by 15%~30%, while also buffing party Type Resistance by up to 40%, with the same Wind skill.
101040161 rank5 command.png
Garambarrel
Skill Type 8 4.png 202000004 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Defense Support
  • Exceptionally high (1080~2000%+) single-target damage multiplier potential.
  • Can provide one-time 100% party damage reduction at battle start.
  • Can buff party Type Resistance by 35%.
  • Can debuff PWR & INT of all enemies by 25%.
    • this skill also guarantees Pain on the enemies, but without a fixed duration.
  • Can debuff SPD of all enemies by 25%.
101040161 s2 rank5 command.png
Garambarrel (Another Style)
Skill Type 8 4.png 202000004 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) all-target damage multiplier, further boosted by the Critical Damage buff from the skill.
  • Obscenely high (10000%) single-target damage multiplier potential, but resets his increased damage multiplier setup if used.
  • Can debuff Wind Type Resistance of all enemies by up to 50%, and buff party Type Resistance by up to 50%, with the same skill.
  • Can provide one-time 100% party damage reduction at battle start.
  • Can debuff PWR & INT of all enemies by 25%.
    • this skill also guarantees Pain on the enemies, but without a fixed duration.
  • Can debuff SPD of all enemies by 25%.

Very high consistent damage after minimal setup. More LCK can help some things but isn't a priority, not really worth if you'd have to lose PWR/damage passives in exchange.

101020121 rank5 command.png
Heena
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Defense Support
  • Very high (640%~880%+) single-target damage multiplier potential, further augmented by strong self buffs.
  • Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
  • Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
  • Requires up to 5x SPD difference between her and targets to maximize damage.
101020121 s2 rank5 command.png
Heena (Another Style)
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Defense Support
  • Very high (980%) single-target damage multiplier average, but requires repeated skill alternation.
  • Can redirect all attacks to herself and potentially dodge them, for a turn, but this requires 2 skill uses for setup each time and requires her being much faster than the enemy for reliability.
  • Can preemptively debuff SPD of all enemies by 40%, but it is not guaranteed.
  • Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.

Can potentially dodge all damage your team would take for a turn, but notably gated behind a 2-skill setup each time, and also prevents her from being able to use her increased damage multipliers right afterwards. Increased damage multipliers also always require alternation, yet the average damage from this is not difficult to compete with.

101030101 rank5 command.png
Ilulu
Skill Type 8 4.png 202000003 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Exceptionally high (1575%) all-target damage multiplier potential.
    • this skill also grants the rare MP regen to the party.
  • Can debuff Physical Resistance and Type Resistance of all enemies, by 30% each, with a single skill.
  • Can debuff PWR of a single enemy by 15%, but non-guaranteed, from a non-Wind skill.
    • her low base SPD limits how well she can do this.
101030101 s2 rank5 command.png
Ilulu (Another Style)
Skill Type 8 4.png 202000003 icon.png
Stance Wind.png
A
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of a 1300% single-target damage multiplier, but possesses a weak damage average.
  • Can debuff Type Resistance of a single enemy by up to 50%, with a Wind skill.
    • this skill may also inflict permanent Pain.
  • Can moderately debuff PWR of a single enemy, by 15%, but non-guaranteed, from a non-Wind skill.
101020071 rank5 command.png
Isuka
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
A
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Capable of a strong (630%) all-target damage multiplier.
  • Can buff party PWR & SPD by 20%, with a single skill.
  • Can debuff SPD of a single enemy by 50%.
101020071 s2 rank5 command.png
Isuka (Another Style)
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Capable of an exceptionally high (1650%) all-target damage multiplier, but it is fairly clunky to enable.
  • Can buff party PWR & SPD by 20% each, with a single skill.
  • Can guarantee Pain on a single enemy, for a fixed 3 turn duration.
  • Can exceptionally debuff both PWR & INT of a single enemy, by 30%, with a Wind skill.
101030121 rank5 command.png
Kikyo
Skill Type 8 4.png 202000003 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Obscenely high (3360%) single-target damage multiplier potential as SPD-formula damage, further augmented by her self buffs.
    • this skill also comes with 3120% neutral/non-type all-target damage multiplier potential.
    • while her Clone isn't up, both multipliers drop to 1840% peaks.
  • Can debuff PWR of all enemies, by 15%, but it is not guaranteed.
  • Can debuff INT of all enemies, by 25%, but it is not guaranteed from a non-attacking skill.
101030121 s2 rank5 command.png
Kikyo (Another Style)
Skill Type 8 4.png 202000003 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of an effectively exceptionally high (~2400%) all-target damage multiplier due to her SPD buffs and SPD scaling, but requires notable setup.
  • Can buff party Critical Damage by 70%.
  • Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
  • Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.
  • ~Cannot receive buffs from others while clone is active.
101020131 rank5 command.png
Melissa
Skill Type 8 4.pngSkill Type 8 64.png 202000002 icon.png
Stance Wind.png
B
  • Role(s): Damage Dealer/Offense Support
  • Capable of somewhat strong all-target damage, but fairly limited on ways to notably enable it.
    • greatly assisted by using alongside party members providing significant SPD buffs.
    • this skill also debuffs Wind Type Resistance by 50% and Physical Resistance by 30%, for all enemies, but they only last 1 turn.
  • Can buff party Critical Damage by 30%.
101000141 rank5 command.png
Melody
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support
  • Capable of an exceptionally high (1987%~3793%) random-target effective damage multiplier, owing to her Mental Focus buff.
  • Can buff both party Wind Type Attack and Critical Damage significantly, with a Wind skill.
  • Can guarantee party critical hits, while attacking.
  • Requires 4+ different weapon types in party, to perform significantly well.
101000141 s2 rank5 command.png
Melody (Another Style)
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Wind Zone enabler.
  • Obscenely high (3000%) all-target damage multiplier, but requires at least 1 turn to end first.
    • this skill also debuffs Wind Type Resistance of all enemies by 100% with a full Wind-personality frontline (50% otherwise)
  • Preemptively debuffs PWR, INT, and SPD of all enemies by 50% with a full Wind-personality frontline (25% otherwise)
    • this skill also grants the party 1-time 50% Damage Reduction barrier & guarantees Pain on all enemies.
    • additionally, grants the party Weapon Damage +100% and Weakness Multiplier +1 after she's activated her mode change.
  • Can buff Wind Type Attack and Critical Damage of the party by 20%~45% each, based on the variety of weapon types in the party.
  • Can grant the party 0.23% Mental Focus.
  • Passively heals the party 25% HP & 15% MP at turn-end while her mode change is active.
  • Breaks active Zone & activates Awakened Wind Zone at turn-end in the frontline if the turn started with a full Wind-personality frontline.
    • this also activates her mode change and cannot reoccur until said mode change ends.
    • can still occur without a full Wind-personality frontline, will just require more turns.

Very strong presence in multiple ways; being able to provide high personal damage, high offense & defense support, notable healing, and a unique way of activating Wind AZ that may counter bosses that break Zones or awaken their own Zones. May sometimes be clunky due to not being able to max setup of her skills in turn 1 AF, since both of her AS skills gain extra effects starting from turn 2.

101050121 rank5 command.png
Mistrare
Skill Type 8 4.pngSkill Type 8 64.png 202000005 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Strong (640%) all-target damage multiplier potential.
    • this skill also debuffs Wind Type and Physical Resistance of all enemies by up to 50%.
  • Can debuff PWR of all enemies by 15%+.
  • Can heal allies and buff party Physical Resistance by 35%, with a single skill.
101050121 s2 rank5 command.png
Mistrare (Another Style)
Skill Type 8 4.pngSkill Type 8 64.png 202000005 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Possesses songs with notable defensive utility:
    • Enemy Damage -50%
    • At turn-end, PWR & INT of all enemies -25~50%
    • At turn-end, 2000 HP fixed healing
  • Said songs also double as offensive support:
    • Guaranteed party criticals
    • 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
  • And damage:
    • At turn-end, 576%+ all-target effective damage multiplier that gets stronger each turn, with factoring her Lunatic.
  • Can debuff Wind and Physical Resistance of all enemies by up to 37.5% each, with a Wind skill.
  • Can heal allies and buff party Physical Resistance by 35%, with a single skill.
  • ~Unable to act while singing.
101420011 rank5 command.png
Morgana
Skill Type 8 4.png 202000001 icon.png
Stance Wind.png
B
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Wind Type Attack by 50%, for 1 turn.
  • Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
  • Can heal the party for 1500 HP.
101030151 rank5 command.png
Necoco
Skill Type 8 2.png 202000003 icon.png
Stance Wind.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
  • Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Wind skill.
  • Can buff party Wind Type Attack and debuff Wind Type Resistance of all enemies by 50% each, with a single skill.
  • Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
  • Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
101030151 s2 rank5 command.png
Necoco (Another Style)
Skill Type 8 2.png 202000003 icon.png
Stance Wind.png
S
  • Role(s): Offense Support/Defense Support/Healer
  • Provides 2 stacks of guaranteed physical critical hits to the party with a Wind skill.
  • Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
    • buff values are increased to 1.5x for Light party members.
    • this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Wind.
  • Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
    • this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
  • Can buff party Wind Type Attack and debuff Wind Type Resistance of all enemies by 50% each, with a single skill.
  • Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
  • Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.

Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101070121 rank5 command.png
Noahxis
Skill Type 8 4.png 202000007 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Very high (1400%) single-target damage multiplier, as soon as turn 1, significantly further augmented by his self buffs.
  • Can debuff Physical Resistance of all enemies by 35%.
  • Can moderately debuff PWR & INT of all enemies, preemptively, by 15% each.
  • Can cleanse the party of status ailments.
    • this skill also grants the party 1000 HP and 20 MP regens.
101070121 s2 rank5 command.png
Noahxis (Another Style)
Skill Type 8 4.png 202000007 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Obscenely high (5000%) single-target damage multiplier, but can only be used once every 3 turns.
    • this skill also ignores damage reduction and status immunity barriers.
    • after setup, it is still a 1000% when the 5000% isn't available, but without barrier ignore.
  • Can debuff Physical Resistance of all enemies by 35%.
  • Can debuff PWR, INT & SPD of all enemies by up to 40%, but just for 1 turn.
    • this skill also places stacks on enemies that reduce their END & SPR by up to 30%.
  • Can cleanse the party of status ailments.
    • this skill also grants the party 1000 HP and 20 MP regens.

Very strong post-AF nuke potential but much lower damage average beyond that point as his big nuke can only be used once every 3 turns.

101050161 s2 rank5 command.png
Nona (Another Style)
Skill Type 8 8.png 202000005 icon.png
Stance Wind.png
S-
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Weapon Damage & Critical Damage by 30% each.
    • party member she's devoted to gets 60% instead.
    • however, note that this skill will also activate a different Zone after she's devoted.
  • Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
    • party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
  • Can buff party Physical Resistance and Type Resistance by 30% each.
  • Can heal the party for 25% HP.
    • this skill can also increase party max HP by 2000.
    • this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.

After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.

101010031 s2 rank5 command.png
Ruina (Another Style)
Skill Type 8 4.png 202000001 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required
  • Exceptionally high (2520%) random-target damage multiplier potential.
  • Very high (1000%) all-target damage multiplier, but damage reduces on consecutive uses.
    • this skill also buffs party Physical Resistance by up to 50%.
101060141 rank5 command.png
Red Clad Flam.
Skill Type 8 1.pngSkill Type 8 64.png 202000006 icon.png
Stance Wind.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
    • this skill also guarantees physical criticals for the party for 3 actions.
  • Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Wind skill.
    • this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
  • Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Wind skill.
  • Can buff party Critical Damage by 30%, with a Wind skill.
  • Can debuff Wind Type Resistance of all enemies by 75% and buff party Wind Type Attack by 75%, with the same skill.
  • Can buff All Weapons damage and Physical Resistance of the party by 50% each.
101440011 rank5 command.png
Serge
Skill Type 8 0.png 202000001 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Strong (644%+) all-target damage multiplier potential.
    • this skill also buffs party Critical Damage by up to 40%.
  • Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
  • Can heal the party by up to 2500 HP.
    • this skill also buffs party max HP by up to 25%.
  • Very flexible support options, owing to being able to equip Elements.
101020161 rank5 command.png
Sesta
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
SS
  • Role(s): Damage Dealer/Offense Support
  • Wind Zone enabler.
    • activates Awakened Wind Zone for 3 turns at battle start if there are 4 Wind characters in the frontline.
  • Obscenely high (7000%) single-target damage multiplier that ignores damage reduction barriers, boosted by several strong damage augmenting effects right before its use, all from a single skill use, and available on turn 1.
    • this can be used once per turn as long as Wind AZ is active at turn start.
  • Very high (1000%) single-target damage multiplier.
  • Can buff party PWR, INT and SPD by 100% each.
    • this skill also grants the party 3 stacks of Status Immunity.
  • Can debuff Wind Type Resistance of all enemies by 50%~100%.
101000111 rank5 command.png
Sevyn
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Wind Zone enabler.
    • activates Wind Zone from a skill, even in Another Force, but only if there is no Zone already active.
  • Exceptionally high (1800%) all-target damage multiplier potential, further augmented by his Mental Focus buff.
    • this skill loses thrice its damage if Another Zone isn't active.
    • this skill also buffs All Weapon Damage of the party by 40% if Another Zone is active.
  • Can guarantee Pain on all enemies for a fixed 3-turn duration, with a Wind skill.
  • Can buff party Earth Type Resistance by 30%.
  • Passively increases max HP & restores HP of party based on party Wind move count each turn in any Zone (max +1000 HP/40% HP).
101010091 rank5 command.png
Shannon
Skill Type 8 4.png 202000001 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Strong (750%) single-target damage multiplier potential, further significantly augmented by the skill's preemptive self buffs.
    • fairly reliably debuffs Physical Resistance of its target by 35% as well.
  • ~Requires max HP or her damage contribution basically vanishes.
101010091 s2 rank5 command.png
Shannon (Another Style)
Skill Type 8 4.png 202000001 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Defense Support
  • High (840%) single-target damage multiplier potential from a 6-hit skill.
  • Capable of a 300% multiplier end-of-turn all-target Wind attack.
  • Can significantly debuff INT of all enemies, by 20%, guaranteed from a Wind skill.
101040021 s2 rank5 command.png
Soira (Another Style)
Skill Type 8 4.png 202000004 icon.png
Stance Wind.png
S+
  • Role(s): Offense Support/Defense Support
  • Can debuff PWR and INT of all enemies, by up to 60%, with a Wind skill that also inflicts Rage on them.
    • this skill also guarantees criticals of the party for multiple moves.
  • Can turn all-target attacks from enemies into single-target attacks that only hit her, but she will take double damage.
  • Can passively take reduced damage from all kinds of attacks, including fixed damage, depending on her LCK and Critical Rate.
  • Can increase her Physical and Type Resistance by 50% each, while also cleansing herself of status ailments and effectively doubling her HP.
  • Passively provides 10% AF gain at the start of each turn.

Very high defensive contribution through multiple ways. Top of the line PWR & INT debuffing and multiple methods of reducing the damage she takes, in tandem with the ability to take all attacks from enemies, as opposed to typical Rage-only tanking that falters against all-target attacks. Capable of this while still supporting party criticals and having the potential to provide more than 2x AF gain than usual each turn.

101040031 rank5 command.png
Suzette
Skill Type 8 4.png 202000004 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Defense Support
  • True Manifest Weapon skill changes required.
  • Exceptionally high (1890%) all-target damage multiplier, further augmented by her self buffs.
  • Can preemptively guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
    • this skill also significantly debuffs PWR of all enemies, by 30%.
101040031 s2 rank5 command.png
Suzette (Another Style)
Skill Type 8 4.png 202000004 icon.png
Stance Wind.png
S-
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Very high (1000%) single-target damage multiplier potential, further augmented by her self Critical Damage buff.
    • this is primarily limited to Another Force, due to her skill conditions.
    • this skill also debuffs the target's Physical Resistance by up to 60%.
101020081 s3 rank5 command.png
Tsukiha (Extra Style)
Skill Type 8 4.png 202000005 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of an exceptionally high (2400%) all-target effective damage multiplier, at the cost of medium setup.
  • Can significantly debuff both Piercing and Wind Type Resistance of all enemies, by 45% each.
  • Can provide the rare Critical Damage buff to the party with a high value of 45%.
  • If present in the frontline at battle starts, inflicts 5-turn guaranteed Pain on all enemies.
  • Significantly debuffs PWR of all enemies, by 25%, as part of her desired initial rotation.
101000011 rank5 command.png
Veina
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
C
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Capable of okay damage by virtue of her buffs, but notably limited on ways to fulfil her damage condition.
  • Can buff party Earth Type Resistance by 50%.
  • Can restore 30 MP to the party, with a Wind skill.
101000011 s2 rank5 command.png
Veina (Another Style)
Skill Type 8 4.png 202000000 icon.png
Stance Wind.png
A
  • Role(s): Offense Support/Defense Support/Healer
  • Wind Zone enabler.
  • Can guarantee party critical hits, with a Wind skill, after some setup.
    • this skill also buffs party Wind Type Attack by up to 50%.
  • Can buff party Earth Type Resistance by 50%.
  • Can increase max HP of, and heal, the party.
    • this skill also guarantees Poison on all enemies and debuffs their Wind Type Resistance by 30%.
    • this skill also cleanses the party of status ailments.
  • Passively buffs party INT based on party Wind move count each turn in Wind Zone (max 40%).
    • this will mostly only matter for augmenting her heals.
101020111 rank5 command.png
Victor
Skill Type 8 4.pngSkill Type 8 16.png 202000002 icon.png
Stance Wind.png
B
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Can significantly increase Another Force Combo (~40% per use) with his main Thunder skill, while providing 4% Another Force gauge gain in Wind Zone, due to his Lunatic.
  • Can buff party PWR & INT by 20% each, with a single skill.
  • Can preemptively debuff INT & SPD of a single enemy by 20%, with a Wind skill, but they are not guaranteed.
101020111 s2 rank5 command.png
Victor (Another Style)
Skill Type 8 4.pngSkill Type 8 16.png 202000002 icon.png
Stance Wind.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of an exceptionally high (2240%) all-target Thunder damage multiplier, but requires notable setup.
  • Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup.
  • Can enable very high Combo % in Another Force, due to his Lunatic.
  • Can buff party PWR & INT by 20% each, with a single skill.
  • Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
  • Can preemptively debuff INT & SPD of a single enemy by 20%, with a Wind skill, but they are not guaranteed.
101070101 rank5 command.png
Yipha
Skill Type 8 4.png 202000007 icon.png
Stance Wind.png
B
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%, and buff party Type Attack by 30% for 3 actions, with a single skill.
  • Can debuff both PWR & INT of a single target by 20% each, with a single skill, which is strong mitigation.
  • Can buff party Physical and Type Resistance +25% each, with a skill that also cleanses status ailments and grants HP Regen.
  • ~Requires significant SPD investment to optimally support.
101430021 rank5 command.png
Yuri
Skill Type 8 4.png 202000002 icon.png
Stance Wind.png
A
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Can near guarantee party critical hits, with a Wind skill, in Another Force.
  • His Valor Chant can buff both party SPD & Critical Damage, by 30%.
  • Can heal the party for 1500 HP, while also buffing party Type Resistance by 25%, with the same skill.
  • Capable of notable damage at high Another Force Combo values and in combination with his self buffs.
101070101 s2 rank5 command.png
Yipha (Another Style)
Skill Type 8 4.pngSkill Type 8 0.png 202000007 icon.png
Stance Wind.png
S+
  • Role(s): Offense Support/Defense Support
  • Wind Zone enabler.
  • Can buff main and reserve party members' PWR, INT, Weapon Damage & Critical Damage by 50% each, with a single skill.
    • ~these buffs only last the turn they are activated and this is a non-attacking skill.
    • if she is pledged to an ally, these buff values are doubled for them and they also receive +100% Type Attack for 1 move.
  • Can buff party Type Attack by 30% for 5 moves and buff party SPD by 30%.
  • Can debuff PWR & INT of a single enemy by 30% each.
  • Can buff main and reserve party members Physical Resistance and Type Resistance by 35% each, and also grants them immunity to Status ailments and Knockback 1 time each, with a single skill.
    • if she is pledged to an ally, the Resistance buffs are doubled for them and they also gain an HP Shield equal to their max HP.
  • Can cleanse the party of status ailments, but this will also overwrite her bigger Resistance buffs with lower values if they are active.