Sword Swing

From Another Eden Wiki
Guidelines to descriptions. For character filter buttons to work properly and for Template:Roles text parser to detect Roles:
  • use exact same phrases in descriptions, as from list bellow.
  • Numbers/words is the middle break detection. Ex.:"MP regen" is parsed, "MP 20 Regen" is not.
  • lower/Uppercases do NOT matter
Expand Phrases List
  • Specific to user Basic attack (Bold <Basic attack:>)
  • Basic attack replacer (<replaces the basic attack>)
  • Role: Preemptive (<Preemptive>)
  • Role: BattleStart (<at the start of battle> AND (<all party members> OR <all main and reserve party members> OR <all enemies>))
  • Role: Healer (<Restore all party members>)
  • Role: HP Regen (<Regen>)
  • Role: Status Clear (<Clear all statuses>)
  • Role: Status Immunity (<Status immunity to all party members>,<Status immunity to all party members>)
  • Role: Team MP costs down (<mp consumption of all party members ->)
  • Role: Team MP Recover (<MP Regen>, <Restore all party members MP>, <Restore all party members' MP>)
  • Role: Barrier (<Barrier to all party members>)
  • Role: HoldGround (<Hold Ground to all party members>)
  • Role: Team Crit Rate (<Critical rate of all party members>)
  • Role: Team Crit Damge (<Critical damage of all party members>)
  • Role: Team Magic Crit Rate (<Magic critical rate of all party members>)
  • Role: Team Crit Rate + Team Magic Crit Rate <Critical rate and Magic critical rate of all party members>
  • Role: Mental Focus, team or personal (<Mental Focus>)
  • Role: Eagle Eyes (<Eagle eyes to all party members>)
  • Role: Multi-Upgrade (Provides Multi-Upgrade to all party members or self)
  • Role: Barrier Pierce (Provides Barrier Pierce to all party members or self)
  • Role: Enemy Level Damage (<damage inflicted by party members according to enemy level>)
  • Role: Inflict Poison (<Inflict Poison>)
  • Role: Inflict Pain (<Inflict Pain>)
  • Role: Inflict Rage (<Inflict Rage>)
  • Role: Inflict <status> Guaranteed - add (<Ignore target resistance>)
  • Role: Ele\All type Resistance Buff (<type resistance +>,<type resistance of all party members +>,)
  • Role: Physical Resistance Buff (<physical resistance +>,<physical resistance of all party members +>,)
  • Role: Ele\All type Resistance Debuff (<type resistance ->,<type resistance of all enemies ->,)
  • Role: Physical Resistance Debuff (<physical resistance ->,<physical resistance of all enemies ->,)
  • Role: Ele\Null Damage Buff (<type attack +>,<type attack of all party members +>)
  • Role: StanceDeploy (<Stance> and <Deploy>)
  • Role: StanceAwaken (<Awaken Another Zone>,<Awaken Another Zone>)

Self buff Roles

  • Role: Guard (<Guard to user>)
  • Role: Barrier Pierce (categories the same as party wide)
  • Role: Mental Focus (categories the same as party wide)
  • Role: Multi-Upgrade (categories the same as party wide)
  • Description should contain <Buffname (<of user>, <on self>) +xx%>
Table with skill Sizes and Mods
Single Hit Skills
Basic attack Physical Non-Elemental 100%
Skill Target Skill Type Element Skill S M L XL
Single Target Physical Non-Elemental 150% 170% 190% 210%
Elemental 140% 160% 180% 200%
Magical Non-Elemental 140% 160% 180% 200%
Elemental 130% 150% 170% 190%
AoE Physical Non-Elemental 110% 130% 150% 170%
Elemental 100% 120% 140% 160%
Magical Non-Elemental 100% 120% 140% 160%
Elemental 90% 110% 130% 150%
Expand Order of actions to apply not detected Role:
  1. Change text description of skill and Save
  2. Go to Character page, use "Purge Cache", to load new descriptions
  3. Edit and Save character page.
  4. "Purge Cache" on filter page, to see your changes immediately.
Skill Type 1 0.png Slash 
Sword Swing
Basic attack: Slash attack on a single enemy (S)
MP Cost 0 MP
Multiplier (non-crit) 100% [1]
Critical Multiplier (optional) Equal to non-crit
Element None
Skill Type Slash
Unlock Condition(s) N/A
Current icon html length: 172 symbols (max: 500)
Current description length: 54 symbols
For role parser to work its required to fit skill description in 1000 symbols.
Amount of symbols generated by 1 status icon { {Status icon|name|s} }can be around: from 46 to 64.
Role parser test result:
  1. Skill effects and modifiers are investigated on this site