Sword Swing
From Another Eden Wiki
Guidelines to descriptions. For character filter buttons to work properly and for Template:Roles text parser to detect Roles:
- use exact same phrases in descriptions, as from list bellow.
- Numbers/words is the middle break detection. Ex.:"MP regen" is parsed, "MP 20 Regen" is not.
- lower/Uppercases do NOT matter
- Specific to user Basic attack (Bold <Basic attack:>)
- Basic attack replacer (<replaces the basic attack>)
- Role: Preemptive (<Preemptive>)
- Role: BattleStart (<at the start of battle> AND (<all party members> OR <all main and reserve party members> OR <all enemies>))
- Role: Healer (<Restore all party members>)
- Role: HP Regen (<Regen>)
- Role: Status Clear (<Clear all statuses>)
- Role: Status Immunity (<Status immunity to all party members>,<Status immunity to all party members>)
- Role: Team MP costs down (<mp consumption of all party members ->)
- Role: Team MP Recover (<MP Regen>, <Restore all party members MP>, <Restore all party members' MP>)
- Role: Barrier (<Barrier to all party members>)
- Role: HoldGround (<Hold Ground to all party members>)
- Role: Team Crit Rate (<Critical rate of all party members>)
- Role: Team Crit Damge (<Critical damage of all party members>)
- Role: Team Magic Crit Rate (<Magic critical rate of all party members>)
- Role: Team Crit Rate + Team Magic Crit Rate <Critical rate and Magic critical rate of all party members>
- Role: Mental Focus, team or personal (<Mental Focus>)
- Role: Eagle Eyes (<Eagle eyes to all party members>)
- Role: Multi-Upgrade (Provides Multi-Upgrade to all party members or self)
- Role: Barrier Pierce (Provides Barrier Pierce to all party members or self)
- Role: Enemy Level Damage (<damage inflicted by party members according to enemy level>)
- Role: Inflict Poison (<Inflict Poison>)
- Role: Inflict Pain (<Inflict Pain>)
- Role: Inflict Rage (<Inflict Rage>)
- Role: Inflict <status> Guaranteed - add (<Ignore target resistance>)
- Role: Ele\All type Resistance Buff (<type resistance +>,<type resistance of all party members +>,)
- Role: Physical Resistance Buff (<physical resistance +>,<physical resistance of all party members +>,)
- Role: Ele\All type Resistance Debuff (<type resistance ->,<type resistance of all enemies ->,)
- Role: Physical Resistance Debuff (<physical resistance ->,<physical resistance of all enemies ->,)
- Role: Ele\Null Damage Buff (<type attack +>,<type attack of all party members +>)
- Role: StanceDeploy (<Stance> and <Deploy>)
- Role: StanceAwaken (<Awaken Another Zone>,<Awaken Another Zone>)
Self buff Roles
- Role: Guard (<Guard to user>)
- Role: Barrier Pierce (categories the same as party wide)
- Role: Mental Focus (categories the same as party wide)
- Role: Multi-Upgrade (categories the same as party wide)
- Description should contain <Buffname (<of user>, <on self>) +xx%>
Table with skill Sizes and Mods
Single Hit Skills | ||||||
---|---|---|---|---|---|---|
Basic attack | Physical | Non-Elemental | 100% | |||
Skill Target | Skill Type | Element Skill | S | M | L | XL |
Single Target | Physical | Non-Elemental | 150% | 170% | 190% | 210% |
Elemental | 140% | 160% | 180% | 200% | ||
Magical | Non-Elemental | 140% | 160% | 180% | 200% | |
Elemental | 130% | 150% | 170% | 190% | ||
AoE | Physical | Non-Elemental | 110% | 130% | 150% | 170% |
Elemental | 100% | 120% | 140% | 160% | ||
Magical | Non-Elemental | 100% | 120% | 140% | 160% | |
Elemental | 90% | 110% | 130% | 150% |
Expand Order of actions to apply not detected Role:
- Change text description of skill and Save
- Go to Character page, use "Purge Cache", to load new descriptions
- Edit and Save character page.
- "Purge Cache" on filter page, to see your changes immediately.
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Basic attack: Slash attack on a single enemy (S) | |
MP Cost | 0 MP |
Multiplier (non-crit) | 100% [1] |
Critical Multiplier (optional) | Equal to non-crit |
Element | None |
Skill Type | Slash |
Unlock Condition(s) | N/A |
Current icon html length: 172 symbols (max: 500)
Current description length: 54 symbols