Rebirth of the Beast King: The Shadow Promise of Ancient Times
Rebirth of the Beast King: The Shadow Promise of Ancient Times | |
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Suggested Level | 80 |
Requirements |
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Start Location | Konium Tavern |
Reward | (5★ Potential) |
Release Date | Oct 15, 2019 |
Summary[edit]
This content unlocks Guildna 5★ class and his personal weapon Sword of Despair. Note, you will still need to upgrade him with Lady Midd outside of this questline.
Procedure
Quest Step | Destination | Notes |
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Start ![]() |
Konium Tavern | - |
Defeat the 4 Magic Armors in any order | Snake Bone Island | - |
Final fight with Jazelle | Beast King's Castle Throne Room | - |
Talk to the elder at the tavern | Konium Tavern | This will allow you to rematch all four Magic Armors, and they will drop the Sorcery Jades needed to upgrade the Sword of Despair. You cannot re-fight a Magic Armor multiple times in a row - after each defeat, the Magic Armor goes dormant until all four have been defeated and you have returned to Konium and talked with the elder. |
Dvesha - Konium - Basement Cave [1]
Skills: Dvesha (Quest Mob)
Turn | Name | Effect |
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1 | Hindrance | ![]() |
2 | Dvesha Strike Dvesha Flames | ![]() ![]() |
3 | Dvesha Strike Dvesha Stream | ![]() ![]() |
4 | Hindrance | ![]() |
5 | Dvesha Strike Dvesha Theft | ![]() ![]() |
6 | Dvesha Strike Dvesha Tempest | ![]() ![]() |
7 | Eruption | ![]() |
67% HP or lower | ||
1 | Eruption | ![]() |
2 | Hindrance | ![]() |
3 | Dvesha Strike Dvesha Flames | ![]() ![]() |
4 | Hindrance | ![]() |
5 | Dvesha Strike Dvesha Stream | ![]() ![]() |
6 | Burst Out | ![]() |
7 | Hindrance | ![]() |
8 | Dvesha Strike Dvesha Theft | ![]() ![]() |
9 | Hindrance | ![]() |
10 | Dvesha Strike Dvesha Tempest | ![]() ![]() |
To find Dvesha, enter the eastern well in Konium, and travel into its cave. Search the northeast corner to find a secret passageway that leads out into another well. Exit it to reach a clearing with Dvesha.
Raga - Snake Spine Gabaraki
Skills: Raga (Quest Mob)
Turn | Name | Effect |
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- | Bitter Fear | ![]() |
- | Bitter Destruction | ![]() |
- | Bitter Judgment | ![]() |
- | Bitter Thorn | ![]() |
- | Bitter Malice | ![]() |
- | Bitter Broken | ![]() |
- | Bitter Curse | ![]() |
- | Bitter Strain | ![]() |
- | Bitter Absolute | ![]() |
- | Bitter Illness | ![]() |
- | Bitter Blame | ![]() |
- | Bitter Intention | ![]() |
To find Raga, head out from Konium to Snake Spine Gabaraki (bottom right exit). Head towards the Horror in the bottom left corner. There is a secret path to the right of the Horror that turns south (not marked on map). Follow the path south, then west, to reach Raga.
Raga attacks at random, picking from its first six, less dangerous skills. However, when it receives debuffs or ailments, it will counterattack with the corresponding skill to inflict the same to your party. If it gets stunned, it will automatically receive a temporary SPD buff to stun your party on the next turn. Also any magic debuff will result in you being hit with a type debuff.
Once it falls to below half health, it will start to act twice. When it falls to around 20% or lower HP, it will spam Bitter Intention to heal itself out of this threshold, then being to act three times a turn.
Moha - Snake Neck Igoma
Skills: Moha (Quest Mob)
Turn | Name | Effect |
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1 | Moha Omen | ![]() |
2 | Moha Hatred | ![]() |
3 | Moha Retribution | ![]() |
4 | Moha Hand x2 | ![]() |
5 | Moha Hatred | ![]() |
6 | Moha Hand x2 | ![]() |
7 | Moha Journey x2 | ![]() |
8 | Moha Hatred | ![]() |
9 | Moha Confusion | ![]() |
50% HP or lower | ||
1 | Moha Pungentness | ![]() |
2 | Moha Violence x2 | ![]() |
3 | Moha Disaster x2 | ![]() |
4 | Moha Journey x2 | ![]() |
5 | Moha Hatred | ![]() |
6 | Moha Confusion | ![]() |
7 | Moha Harm | ![]() |
8 | Moha Hatred | ![]() |
9 | Moha Disaster x2 | ![]() |
To find Moha, enter Snake Neck Igoma (from Konium, travel to west exit), and travel south west. Fight the Horror (below Fishing spot), then keep traveling west into a hidden path. Travel to the next map, then continue traveling as far west as possible, go north and west until you reach a hidden path. Moha is at the end of this path.
Tanha - Snake Liver Damaku
Skills: Tanha (Quest Mob)
Turn | Name | Effect |
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1 | Tanha Poison | ![]() |
2 | Tanha Bind x2 | ![]() |
3 | Tanha Spell x2 | Halves one enemy's remaining MP |
4 | Tanha Bog | ![]() |
5 | Tanha World | ![]() |
50% HP or lower | ||
1 | Tanha Doom | ![]() |
2 | Tanha Bind x3 | ![]() |
3 | Tanha Curse | Reduces each enemy's remaining MP by 30% |
4 | Tanha Doom | ![]() |
5 | Tanha Extreme | ![]() |
To find Tanha, enter Snake Liver Damaku and use the teleportation orb. If your screen doesn't have the white area, go to the right and hit the illusion orb. After that, just exit south to the previous area. Next, move down two rows and take the west exit (if you don't see a path to reach the west exit, hit the nearby illusion orb to get a white aura). In the next area, follow the path to another west exit (a portal). Inside the portal, head west and north through a hidden path to find Tanha.
Awards[edit]
Rank | Name | Requirement | Reward |
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Overcoming Tanha | Defeat Tanha. | ![]() |
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Overcoming Dvesha | Defeat Dvesha. | ![]() |
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Overcoming Raga | Defeat Raga. | ![]() |
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Overcoming Moha | Defeat Moha. | ![]() |
Jazelle - Beast King's Castle Throne Room
Skills: Jazelle (Quest Mob)
Turn | Name | Effect |
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0 | Reverse Interceptor | ![]() |
1 | Burning Pain | ![]() |
2 | Closing Dusk | Fixed 2000 damage on one enemy |
3 | Blazing Storm | ![]() |
4 | Thunder Roar | ![]() |
5 | Blazing Storm | ![]() |
6 | Ancestor's Eclipse Reverse Interceptor | ![]() ![]() |
After Horn breaks: Weak to all physical | ||
1 | The power... I want power! | ![]() ![]() |
2 | Crystal Flow | ![]() |
3 | The power... I want power! | ![]() ![]() |
4 | Blazing Storm | ![]() |
3 | Not yet...! Not enough! | ![]() ![]() |
6 | Ancestor's Eclipse | ![]() |
Tips[edit]
Jazelle's Horn is his weakness - it first starts off resistant to all types of attacks, and constantly uses Horn of Thunder, a magic attack that inflicts stun. After 3 turns he begins using it to charge magic power, telegraphing Ancestor's Eclipse in 3 more turns. While it's charging, it becomes weak to blunt attacks, though Jazelle also becomes resistant to all physical attacks. Reducing the horn to 50% health reduces Ancestor's Eclipse damage. Once he fires Ancestor's Eclipse, he and his Horn will reset their resistances until he begins charging again, and his use of Reverse Interceptor will toggle between the attack types he counters.
Breaking the horn interrupts the charging process, renders Jazelle weak to all types of physical attacks, and switches the fight to the second phase. It becomes a damage race from here on out unless you can purge his stacking INT buffs.
Awards[edit]
Rank | Name | Requirement | Reward |
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Overcoming Despair | Put a stop to the Beast King's Destiny | ![]() |
- ↑ Enemy stats research by @starry☆sky google doc
- English translation by @xPalox google doc