Minalca (Another Style)

From Another Eden Wiki
202000001 icon.png216000002 icon.png Minalca (Another Style)

Other Versions of Minalca
101010131 s2 rank5 base.png

104010132 sprite.png
General Information
Rarity 5 Stellar Awakened
Element Skill Type 8 1.png Fire
Attack Type Slash
Weapon Type 202000001 icon.png Sword (Slash)
Accessory Type 216000002 icon.png Bangle
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Sword  289000001 upgrade undividable.png 
 4(+7) 
Glutton  289000001 upgrade undividable.png 
 1 
Fire  289000001 upgrade undividable.png 
 1 
Outlaw*  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
SwordDeirdre(2) SwordViolet(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱  SA
❰❰5❱❱  SA
❰❰15❱❱  SA
❰❰30❱❱  SA
❰❰50❱❱  SA
❰❰75❱❱  SA
❰❰105❱❱  SA
❰❰140❱❱  SA
❰❰175❱❱  SA
❰❰215❱❱  SA
❰❰255❱❱  SA
❰❰80❱❱  SA
❰❰255❱❱  SA
HP
3444
3444
3444
3444
3444
3744 (+300)
3744 (+300)
3744 (+300)
3744 (+300)
3744 (+300)
4244 (+800)
5978 (+2534)
6478 (+3034)
MP
413
433 (+20)
433 (+20)
433 (+20)
433 (+20)
433 (+20)
493 (+80)
493 (+80)
493 (+80)
493 (+80)
493 (+80)
698 (+285)
758 (+345)
PWR
243 (#13)
243
243 (#15)
243
243
243 (#26)
243 (#41)
243
243
243
253 (#61)(+10)
308 (#18)(+65)
318 (#16)(+75)
INT
159 (#57)
159
159 (#56)
159
159
159 (#65)
159 (#81)
159
159
159
169 (#87)(+10)
199 (#63)(+40)
209 (#54)(+50)
SPD
194 (#68)
194
204 (#62)(+10)
204 (+10)
204 (+10)
204 (#67)(+10)
204 (#88)(+10)
224 (+30)
224 (+30)
224 (+30)
234 (#90)(+40)
264 (#60)(+70)
294 (#33)(+100)
END
182 (#26)
182
182 (#31)
182
197 (+15)
197 (#20)(+15)
197 (#42)(+15)
197 (+15)
197 (+15)
222 (+40)
232 (#34)(+50)
252 (#20)(+70)
287 (#6)(+105)
SPR
173 (#50)
173
173 (#51)
183 (+10)
183 (+10)
183 (#43)(+10)
183 (#57)(+10)
183 (+10)
208 (+35)
208 (+35)
218 (#43)(+45)
223 (#38)(+50)
258 (#16)(+85)
LCK
150 (#53)
150
150 (#55)
150
150
150 (#66)
150 (#81)
150
150
150
160 (#89)(+10)
210 (#49)(+60)
220 (#41)(+70)
Checksum (1101):Total1101110111111121113611361136115611811206126613461486
Stellar Awakening (Lv 100) Extra Stats
HP: 1200 + (1034) MP: 120 + (145)
PWR: 25 + (40) INT: 0 + (40)
SPD: 20 + (40) LCK: 20 + (40)
END: 15 + (40) SPR: 0 + (40)
+20 Stellar Points
15 Luring Shadow Icon.png 30 Luring Shadow Icon.png
50 Luring Shadow Icon.png 80 Luring Shadow Icon.png

Description
A warrior from Chronos Empire. Scouted to join the Emperial Army's arbiters, she was dispatched to the world of Meks. Cautious of others, she prefers fighting to talking, and is considered dangerous even by arbiter standards. A strange steam creature Tetra follows her around.
Character Quest Unlock Conditions
Over the Wall Location: Omegapolis Topside
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
MP +20
15
SPD +10
30
SPR +10
50
END +15
75
HP +300
105
MP +60
140
SPD +20
175
SPR +25
215
END +25
255
HP +500
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Nemesis SPD +10
Eris PWR +10
Rarity Class - How to Upgrade or Sidegrade
2★ Fighter
3★ Soldier
4★ Dark Knight
5★
Job rank item.pngEris ...▽ x5
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Stellar Can use a combination of Starcharts
Valor Chant Description
This'll be over in a flash. Deploy Raging Fire Stance and Power and Intelligence of all enemies -15% (1 turn)
??? Deploy Raging Fire Stance and Power and Intelligence of all enemies -20% (1 turn)
Just leave me the hell alone! Deploy Raging Fire Stance and Power and Intelligence of all enemies -25% (1 turn)
No VC grasta in wiki. Add to this page if a new one exists.
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
Skill Type 8 0.png Null 
MP 0
None
Buff
Activate Outrage Mode and St protection.png Guard on user (2 turns) and consumes Skill stack power type3.png Stigmata
  • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
  • If Doom is learned, perform Doom
  • Replaces the basic attack when Skill stack power type3.png Stigmata is stacked.
  • Can only be used three times per battle. Returns to basic attack after use.
0
N/A
0
Change.png2Basic Attack 2
Skill Type 1 0.png Slash 
MP 0
None
Slash
Basic attack: Slash attack on a single enemy (S)
0
0
None
Status
State Activated when Outrage is used
  • Max HP of the user +30%
  • Speed of user +100
0
N/A
0
Skill Type 1 1.png Fire Slash 
MP 21
Fire
Slash
Fire type slash attack on all enemies (S)
  • +100% damage if target is afflicted with Pain (Multiplier x2)
  • Multiplier dependent on number of Tributum stacks (Up to x12)
    • 100% (base multiplier) + (1100% × Tributum/50) rounded up
    • Minimum: 320% (10 Tributum)
21
21
Skill Type 1 1.png Fire Slash 
MP 17
Fire
Slash
Fire type slash attack on a single enemy (S) and drain 10% of damage dealt
17
17
Skill Type 1 1.png Fire Slash 
MP 12
Fire
Slash
Fire type slash attack on a single enemy (S)
  • When enemy Resistance.png: increase damage by 30x
12
12
Skill Type 1 1.png Fire Slash 
MP 28
Fire
Slash
Fire type slash attack on a single enemy (M)
  • and Fire Type Resistance of user +10% (10 turns)
    • Buff value automatically increases based on current turn of battle:
    • Current Turn × 10% (Max 50% for 5+ turns)
    • Continues to increase after previously applied
  • When in Any Stance: MP consumption of all party members -50% (5 turns)
28
28
Skill Type 1 1.png Fire Slash 
MP 47
Fire
Slash
Fire type slash attack on a single enemy (L) and increase max HP of user +25% (5 turns)
  • Buff value increases based on number of Tributum stacks (Max 50% HP)
    • 25% + (25% × Tributum/50)
    • Minimum: 30% HP (10 Tributum)
47
47
Skill Type 1 1.png Fire Slash 
MP 41
Fire
Slash
Fire type slash attack on all enemies (L)
  • +100% damage if target is afflicted with Pain (Multiplier x2)
  • Multiplier dependent on number of Tributum stacks (Up to x16)
    • 140% (base multiplier) + (2100% × Tributum/50) rounded up
    • Minimum: 560% (10 Tributum)
41
41
Skill Type 8 0.png Null 
MP 58
None
Buff
Max HP, Physical Resistance and Type Resistance of user +35% (3 turns) and Rage.png Inflict Rage on all enemies (3 turns)
  • Activate Status Counter.png Counterattack: Doom - Counter on user (3 turns)
  • When Heartfire >=50: Buff effect and duration x2 (+70%, 6 turns) and Rage and Counterattack duration x2 (6 turns)
58
N/A
58
Skill Type 1 1.png Fire Slash 
MP 0
Fire
Slash
CounterWhen physically or magically attacked:
  • Fire type slash attack on a single enemy x3 (XL)
  • Restore user's HP +20% and MP +20%
  • When Heartfire >=50: Skill Multiplier +1400% (Multiplier x15) and Restore amount x2 (40%)
0
0
Skill Type 1 1.png Fire Slash 
MP 62
Fire
Slash
Fire type slash attack on a single enemy x3 (XL) and Inflict 3 stacks of St elemental break16.png Elemental Break (Fire)
  • Critical rate and Magic critical rate of all party members +100% and Type attack +50% (3 times)
  • When Heartfire >=50: Skill Multiplier +1400% (Multiplier x15) and buff effects, duration and Elemental Break count x2
62
62

Skill Name
Ele Element 
Type
Description
MP
None
Passive
Start of TurnDeal 20% current HP damage to all allies at the frontline and stack Tributum based on damage dealt, (max stacks: 50)
  • Number of stacks = 10 + total_ally_damage_dealt_by_Minalca / 100, rounded down
    • Example: 4 allies with ~3400 current HP, will make 10 + (20%*13600)/100 = 37 stacks
    • Max stacks when allies have 5000+ average current HP (or 20,000+ HP total)
    • Damage done to St blocker1.png Shield does not count
  • Stacks are reset at turn end
  • Stack effects: gradually affects power of some of user skill buffs and attacks.
    • Effect is calculated with formula:
      • [1 stack power] = ([max skill power]-[min skill power]) / 50
      • Current skill power = [min skill power] + [number of stacks] x [1 stack power]
    • Simplified example:
      • 37 stacks are 74% of 50 stacks: all skills will work with [Base effect] + [74% of possible additional power]
N/A
None
Passive
Zone AbilityWhen user is in the front line and in Raging Fire Stance:
  • When an ally's HP is lowered, stack Heartfire relative to the amount lost (Max 99 stacks)
  • Stack decreases by 3 at the end of each turn
  • Fire type attack damage is boosted based on number of stacks (1% per stack)
0
N/A
0
None
Debuff
Start of TurnIf user is in the front line and HP < 50%: Power and Intelligence of all enemies -30% (1 turn)
0
N/A
0

Skill Name
Ele Element 
Type
Description
MP
Change.png2Normal
Skill Type 1 1.png Fire Slash 
MP 0
Fire
Slash
Consumes 10% of user's current HP five times
  • Fire type slash attack on a single enemy x5 (XL) and ignores target's defense (Def=0 in Damage Formula)
  • Skill Multiplier increases based on amount of HP consumed (Max: >2000 HP consumed, Multiplier x50)
  • When used during Stellar Burst: Deploy Raging Fire Stance and awaken Another Zone (3 turns-) (many times per battle)
    • After attack, restores user's HP 100% and remove debuffs
    • When 3+ Shadow character are on the frontline: Stack 50 Heartfire
Skill requires Stellar Awakening
0
0
Change.png2Enhanced
Skill Type 1 1.png Fire Slash 
MP 0
Fire
Slash
Consumes 10% of user's current HP five times
  • Fire type slash attack on a single enemy x5 (XXL) and ignores target's defense (Def=0 in Damage Formula)
  • Skill Multiplier increases based on amount of HP consumed (Max: >2000 HP consumed, Multiplier x50)
  • When used during Stellar Burst: Deploy Raging Fire Stance and awaken Another Zone (3 turns-) (many times per battle)
    • After attack, restores user's HP 100% and remove debuffs
    • When 3+ Shadow character are on the frontline: Stack 50 Heartfire
Skill requires Stellar Awakening
0
0
Change.png2Normal
None
Passive
Battle StartWhen user is in the front line and there are 3+ Fire characters in the front lines:
N/A
Change.png2Enhanced
None
Passive
Battle StartWhen user is in the front line and there are 3+ Fire characters in the front lines:
  • Deploy Raging Fire Stance
  • Stack 1 Skill stack power type3.png Stigmata on user
N/A
None
Zone Buff
Awakens any Elemental Type Zones or a Damage Type Attack Zones:
  • Doubles damage multiplicators for Zones:
    • to +60% for Attack Zones and Thunder, Crystal, Shade (other elements) Type Zones
    • to +100% for Fire, Water, Wind, Earth and Shade Type Zones
    • Doubles "damage on weakness/resist" effects for Crystal/Shade Type Zone respectively
  • Zone cannot be overwritten by other zones during the duration and duration cannot be extended by attempting to reactivate Another Zone
  • Zone can still be removed/broken by skills that remove zones
  • After duration ends, zone is removed
  • Support Effects can be used at the same time as Another Zone
  • Via active skills, can be activated only once per character
    • When there is no appropriate zone or the zone is already awakened, using a skill that can awaken Zone will not consume awakening ability
    • Non-active skill sources may activate it more than once per battle if explicitly stated
N/A
Change.png2Normal
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • When in Another Zone: add 2 turns to Another Zone duration
Skill requires Stellar Awakening
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • When in Another Zone: add 3 turns to Another Zone duration
Skill requires Stellar Awakening
N/A
Change.png2Normal
None
Passive
Stellar Burst Gauge Fill BonusWhen there are 3 or more Fire party members on the front line:
  • User's Stellar Burst Gauge Fill rate increases (S)
Skill requires Stellar Awakening
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Gauge Fill BonusWhen there are 3 or more Fire party members on the front line:
  • User's Stellar Burst Gauge Fill rate increases (M)
Skill requires Stellar Awakening
N/A
Stance Fire.png Stance Fire Another.png
Raging Fire Stance
Waves of Fire energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Fire moves.
  • -50% for all Wind moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Fire moves.
  • 0% - AF gain from Wind moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
2000000001 s2 command.png
101010131 s2 rank5 command.png
Tetra AS (5★)
ATK:
103
M.AT:
159
SPD:
159
SUP:
232
OBS:
232
RES:
361
How to obtain:
Unlock 5★ class of Minalca (Another Style)

Abilities

Skill Name
Ele Element 
Type
Description
Charge
Skill Type 8 0.png Null 
MP 1
None
Magic
AutoMagic attack on random single enemy x3 (XL) and Restore all party members 20% of max HP and Restore all statuses
  • When the HP of all party members at front is <=80%: Stack +1 Charge
  • Restore amount increases from stats
1
+1
Skill Type 8 0.png Null 
MP 8
None
Magic
ChargedConsumes 8 Charge to do Fixed damage on all enemies (ignores target's defense)
  • Damage = [Restore Stat] x 2000 (Max: RES:500; Damage:1M)
  • Restore all party members' HP +100% and Revive all dead party members and give Status Hold Ground.png Hold Ground to all party members
  • [When Minalca (Another Style) is at front]: Stack one Skill stack power type3.png Stigmata on Minalca (only if Outrage is still usable)
8
-8
None
Buff
AuraActivation condition: When current HP is <=80% of Max HP
  • +25% Max HP and Max MP for all party members who meet condition
  • Physical resistance +30% and Magic resistance +30% for all party members who meet condition
0
N/A
0
None
Buff
AuraActivation condition: When any (Atmosphere) type effect is active
  • Critical rate and Magic critical rate of all party members +100%
0
N/A
0
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

※ Achievements are stored from Normal Style page, acquired only once from any style

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Minalca (Another Style) page