Hismena (Alter)/Strategy/Ratings

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Moonlight Flower
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of variable Weapon Break on all enemies, with a Water skill.
    • this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can debuff Water Type Resistance and Physical Resistance of all enemies by 75% each, with a Water skill.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Water skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about 11.25x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101010141 rank5 command.png Skill Type 8 8.png
202000001 icon.png


Moonlight Flower
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of Slash Weapon Break on all enemies, with a Slash skill.
    • this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can debuff Physical Resistance of all enemies by 75%, with a Slash skill.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Slash skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101010141 rank5 command.png Skill Type 8 8.png
202000001 icon.png


Moonlight Flower
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of Pierce Weapon Break on all enemies, with a Pierce skill.
    • this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can debuff Physical Resistance of all enemies by 75%, with a Pierce skill.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Pierce skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101010141 rank5 command.png Skill Type 8 8.png
202000001 icon.png


Moonlight Flower
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of Blunt Weapon Break on all enemies, with a Blunt skill.
    • this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can debuff Physical Resistance of all enemies by 75%, with a Blunt skill.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Blunt skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101010141 rank5 command.png Skill Type 8 8.png
202000001 icon.png


Moonlight Flower
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of Magic Weapon Break on all enemies, with a Magic skill.
    • this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Magic skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of high damage support, providing about 4.5x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101010141 rank5 command.png Skill Type 8 8.png
202000001 icon.png