Elements

From Another Eden Wiki

299000001 icon.png Elements[edit]

In 2.10.200 version of game, the characters that become your allies in Symphony: Complex Dream don't have any style but instead can wear special equipment called Elements. The number of Elements a character can be equipped with increases with their level, maxing out at four.

  • Serge has a unique passive that allows him to change all of his ability board skills to the element equipped in his first slot.
  • Harle is the only character capable of getting to Skill stack power type1.png Power Level 12 which allows for her skills to gain a higher percentage for stack effects.


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How to collect[edit]

Elements drop from golden chests that are refreshed on each New Game+ of the collab. Element type-skill is fixed in same chest. Elemental types are randomized each time.

List of Element types and Locations:

Disclaimer: Due to random drops expect data inside type-groups of Elements to not be full for some Chests, they may drop or may not drop some specific elements of that group. Data requires further testing, but mostly valid inside groups
Skill types of Elements
Locations Fire Water Earth Wind Crystal Shade Thunder
Recharge (Restore MP 15+), Purify (Restore statuses, remove buffs\debuffs, -MP consumption)
Dreamslip Tower of Time 3F Recharge Purify
Dreamslip Tower of Time 7F Room 1
Healing Wind (Restore L+ and Regen L+), Holy Wind (Restore L+, Restore statuses)
Moonlight Forest (behind Horror) Healing Wind Holy Wind
Underground Fortress - Outdoor Passage 2 - (bottom left room)
Event once: The Battle for Mig. Castle (Harle)
Eagle Eye(+ 50%-100% Crit Rate, 3-5 moves), Magnify (+25%...), Diminish (-25%...) PWR and INT of all enemies and party
Dreamslip Tower of Time 2F (bottom right) Eagle Eye Magnify Diminish
Dreamslip Tower of Time 6F (top)
Skills with debuffs of all enemies
Rinde, House (bottom right) Weaken Numble Low Res Imbecile
Underground Fortress 1F (right room on left side)
Skills with Party buffs: Strengthen (PWR+), Genius (INT+), High Res (Phys. Res.+), Nimble (Preemptive SPD+)
Nuaru Uplands (center) Strengthen Nimble High Res
Rinde (Day) - House (right of shop) Genius
Underground Fortress 1F (left room on left side)
<element> Resistance of party members +40%+
Underground Fortress - Outdoor Passage 2 (center) Anti-fire Anti-water
Serena Coast (right from Lokido) Anti-earth Anti-wind
Burning Miglance Castle Anex 4F West Room Anti-dark
Rinde (Night) - House (right of Inn) Anti-crystal Anti-thunder
Underground Fortress 3F (top left)
<element> Magic attack on all enemies (XL+) and <element> resistance -30% (3 turns) (max stack: x3: -60%)
Dreamslip Tower of Time - Area (Forest) Inferno Deluge Earthquake Tornado
Dreamslip Tower of Time 7F - Room 4
Dreamslip Tower of Time 7F - Room 6 Meteor Shower Black Hole Thunda Storm
<element> Magic attack on a single enemy (L+) and <element> attacks of all party members +30% (3 turns)
Karek Swampland (top right chest) Photon Beam Electro Bolt
Karek swampland (bottom center chest) Ice Blast Upheaval Aero Blaster
Serena Coast (Left from bottom path bridge event) Hell Bound
Event once: Injured Rookie (neutral) once
Serena Coast (behind right horror) Magma Burst
Event once: Memorial Pendant (Kid)
<element> Magic attack on a single enemy (M+) and inflict Poison and Pain
Nuaru Uplands (left) Uplift Bushwhacker
Serena Coast (center, hidden path under western horror path) Aqua Ball
Underground Fortress - Outdoor Passage1 (bottom right) Fireball
Event once: Meeting Serge


Skills[edit]

Skill Name
Ele Element 
Type
Description
MP
Skill Type 5 1.png Fire Elements 
MP 15
Fire
Element
ElementsRestore all party members' MP 15
  • Skill stack power type1.png Power Level 1-10: +1.5 MP per stack (rounded down, max restore: 30)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +7.5 MP per stack (rounded down, max restore: 45)
  • Considered as Fire Element
15
N/A
15
Skill Type 5 64.png Crystal Elements 
MP 25
Crystal
Element
ElementsRestore all statuses and remove all buffs/debuffs from all party members
  • Skill stack power type1.png Power Level 1-10: -1 MP consumption per stack (max -10, skill MP cost: 15)
  • Skill stack power type1.png Power Level 11-12 (Harle only): -5 MP consumption per stack (max -20, skill MP cost: 5)
  • Considered as Crystal Element
25
N/A
25
Skill Type 5 4.png Wind Elements 
MP 40
Wind
Element
ElementsRestore all party members' HP (L) and Regen (L, 3 times)
  • Skill stack power type1.png Power Level 1-10: +5% healing and +2% regen multiplier per stack (max 200%, 60%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +25% healing and +10% regen multiplier per stack (max 250%, 80%)
  • Considered as Wind Element
40
40
Skill Type 5 64.png Crystal Elements 
MP 27
Crystal
Element
ElementsRestore all party members' HP (L) and Restore all statuses
  • Skill stack power type1.png Power Level 1-10: +5% healing multiplier per stack (max 200%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +25% healing multiplier per stack (max 250%)
  • Considered as Crystal Element
27
27
Skill Type 5 4.png Wind Elements 
MP 18
Wind
Element
ElementsCritical rate of all party members +50% (3 moves)
  • Skill stack power type1.png Power Level 1-10: +5% buff per stack (max 100%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +1 move per stack (max 5 moves)
  • Considered as Wind Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 20
Shade
Element
ElementsPower and Intelligence of all party members and all enemies -25% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% per stack (max -35%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max -40%)
  • Considered as Shade Element
20
N/A
20
Skill Type 5 1.png Fire Elements 
MP 18
Fire
Element
ElementsPower of all enemies-15% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% per stack (max -25%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max -30%)
  • Considered as Fire Element
18
N/A
18
Skill Type 5 8.png Water Elements 
MP 20
Water
Element
PreemptiveElements Speed of all enemies-30% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max -50%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max -60%)
  • Considered as Water Element
20
N/A
20
Skill Type 5 2.png Earth Elements 
MP 18
Earth
Element
ElementsPhysical resistance of all enemies -20% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max -40%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max -50%)
  • Considered as Earth Element
18
N/A
18
Skill Type 5 2.png Earth Elements 
MP 18
Earth
Element
ElementsPhysical resistance of all party members +20% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max +40%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max +50%)
  • Considered as Earth Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 18
Shade
Element
ElementsIntelligence of all party members+15% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% buff per stack (max +25%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max +30%)
  • Considered as Shade Element
18
N/A
18
Skill Type 5 0.png Elements 
MP 22
None
Element
ElementsFire\Water\Earth\Wind\Crystal\Shade\Thunder type resistance of all party members +40% (3 turns)
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +2% resistance per stack (max 60%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% resistance per stack (max 70%)
22
N/A
22
Skill Type 5 0.png Elements 
MP 57
None
Element
ElementsFire\Water\Earth\Wind\Crystal\Shade\Thunder type magic attack on all enemies (XL) and <element> type resistance -30% (100% chance, 3 turns: max stack 3)
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +15% skill multiplier per stack (max 300%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +50% skill multiplier per stack (max 400%)
57
57
Skill Type 5 0.png Elements 
MP 42
None
Element
ElementsFire\Water\Earth\Wind\Crystal\Shade\Thunder type magic attack on a single enemy (L) and <element> type attack of all party members +30% (3 turns)
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +2% buff per stack (max +50%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% buff per stack (max +60%)
42
42
Skill Type 5 0.png Elements 
MP 29
None
Element
ElementsFire\Water\Earth\Wind type magic attack on a single enemy (M) and Pain.png inflict Pain and Poison.png inflict Poison
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +15% skill multiplier per stack (max 300%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +50% skill multiplier per stack (max 400%)
29
29