Aegir
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Please help report or correct any errors you may see, thank you! Click here to add more.
Overworld[edit]
Cea Reef Caves
Boss
Overrides:
- Resist
- Nullify
- Absorb
- Normal
Overrides:
Nullify
Absorb
Normal
Skills: Aegir (Boss)
Turn | Name | Effect |
---|---|---|
Sacred Water Stance - Changing to different Zone reveals weakness. | ||
1 | - | - |
Sacred Water Stance: HP 25% - Changing to different Zone reveals weakness. |
Citadel of Time Ruins - Water Spirit's Trial
Citadel of Time Ruins - Water Spirit's Trial
HP:
3.431M 3,431,045
Boss
Overrides:
- Resist
- Nullify
- Absorb
- Normal
Overrides:
Nullify
Absorb
Normal
Skills: Aegir (Boss)
Turn | Name | Effect |
---|---|---|
1 | - | - |
Another Dungeon[edit]
Forgotten Tale: Unborn Visions (Hard) - Vortex of Demise
Forgotten Tale: Unborn Visions
(Hard) - Vortex of Demise
(Hard) - Vortex of Demise
Boss
Overrides:
- Resist
- Nullify
- Absorb
- Normal
Overrides:
Nullify
Absorb
Normal
Forgotten Tale: Unborn Visions (Very Hard) - Vortex of Demise
Forgotten Tale: Unborn Visions
(Very Hard) - Vortex of Demise
(Very Hard) - Vortex of Demise
Boss
Overrides:
- Resist
- Nullify
- Absorb
- Normal
Overrides:
Nullify
Absorb
Normal
Skills: Aegir (Boss)
Turn | Name | Effect |
---|---|---|
In Sacred Water Stance: Restore HP at end of turn based on number of water attacks | ||
Sacred Water Stance - Changing to different Zone reveals weakness. |
Superboss[edit]
Unlocks after completing the Tails of Time and the Brave Four: Tales of Chronographia (the location, requirements, directions, and a map at that link)
Awards
Rank | Name | Requirement | Reward |
---|---|---|---|
Overcoming the Aegir | Beat the Aegir | x50 |
Citadel of Time Ruins - True Water Spirit's Trial
Citadel of Time Ruins - True Water Spirit's Trial
HP:
94.329M 94,328,752
Overrides:
- Nullify
- Absorb
- Normal
Overrides:
Absorb
Normal
Skills: Aegir (Hidden Boss)
Turn | Name | Effect |
---|---|---|
Starts battle with Sacred Water Stance. | ||
In Sacred Water Stance: Restore HP at end of turn based on number of water attacks | ||
HP stopper at 70% and 30% HP | ||
Starts Sacred Water Stance at each HP stopper and summons 2 Water Feathers | ||
1 | Spirit's Huge Wall Blow back | Null Type RES up (M) on party (5 turns)Forces an enemy in reserve |
2 | Icicle Force | Water Pierce Water type pierce attack on all enemies and Stun on all enemies |
3 | Spirit's Protection Spirit's Judgement | Null PWR up (S) + INT up (S) + SPD up (S) (5 turns)Fixed 99% damage on all enemies |
4 | Doom Water | Water Water type magic attack on all enemies and Pain on all enemies |
5 | Dread Water Disenchant | Water Water type magic attack and Confuse on a single enemy Null Clear buffs on all enemies |
6 | Spirit's Large Blade Spirit's Blade | Fixed 1000 damage on all enemies Fixed 800 damage on all enemies |
Water Feather - Citadel of Time Ruins - True Water Spirit's Trial
Citadel of Time Ruins - True Water Spirit's Trial
Hidden Boss Minion
Overrides:
- Resist
- Nullify
- Absorb
- Normal
Overrides:
Nullify
Absorb
Normal
Skills: Water Feather (Hidden Boss Minion)
Turn | Name | Effect |
---|---|---|
1 | Aqua Chant | Null PWR up (S) + Phys RES up (S) (3 turns) |
2 | Aqua Ball | Water Water type magic attack on a single enemy |
3 | Aqua Chant | Null PWR up (S) + Phys RES up (S) (3 turns) |
4 | - | Deploys Sacred Water Stance |
5 | Aqua Chant | Null PWR up (S) + Phys RES up (S) (3 turns) |
6 | Aqua Ball | Water Water type magic attack on a single enemy |
Awards[edit]
Rank | Name | Requirement | Reward |
---|---|---|---|
Overcoming the Aegir | Beat Aegir in the True Water Spirit Trial | x50 |
- ↑ Enemy Stats: Detect Stats Skills
- ↑ Elemental Weak/Resist/Null/Absorb/Default: Stress Test
- ↑ Enemy stats research before V2.13.500 by @starry☆sky google doc
- English translation by @xPalox google doc