Stats

From Another Eden Wiki

Stats are numerical values affecting various attributes of a character/enemy. These stats are visible by selecting "Status" on any Character Select screen (eg. Party Character Select).

Basic Stats[edit]

Stat Description Gained From
EXP Experience points. A character will level up when achieving a certain amount of EXP. See Character EXP Table.
  • Being in a party and completing battles alive
  • EXP Scrolls
HP Hit/Health Points. A character is retired from battle if this value hits 0.

If not healed, he/she will revive with 1 HP in the next battle he/she participates in.

Can be regenerated by staying at an inn, eating food, or by remaining in reserve. Reserve characters regain 10% of their max HP per turn. This regeneration can be increased by equipment and Grastas.

  • Leveling Up
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
MP Magic/Mana Points. Used to cast skills.

Can be regenerated by staying at an inn, eating food, or by remaining in reserve. Reserve characters regain 10% of their max MP per turn. This regeneration can be increased by equipment and Grastas.

  • Leveling Up
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
PWR Power, which represents physical strength. Increases the damage of physical skills, which can be identified if the text states it's a Slash / Piercing / Blunt attack (e.g. "Blunt attack on a single enemy"). See Damage Formula.
  • Leveling up
  • Ability Board
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
INT Intelligence. Increases:
  • Magical skill damage which can be identified if the text states it's a magic attack
  • Element-type skill damage (including physical element-type skills). See Damage Formula.
  • Healing. See Healing Formula.
  • Leveling up
  • Ability Board
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
END Endurance, which represents physical defense. Reduces damage from physical skills.
  • Leveling up
  • Ability Board
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
SPR Spirit, which represents magical defense. Reduces damage from magical skills.
  • Leveling up
  • Ability Board
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
LCK Luck. Increases critical rate of physical attacks.
  • +16 Luck = +1% Crit rate increase
  • Leveling up
  • Ability Board
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
SPD Speed. Affects turn order during battle, with a +/- 10% variance.

Also reduces the "cooldown" a character has when casting a skill during Another Force.

  • Leveling up
  • Ability Board
  • Badges / Grastas
  • Light / Shadow Points
  • Equipment upgrades
Light / Shadow Points Also known as Guiding Light or Luring Shadow points. The type varies depending on the character. Earning enough points unlocks stat bonuses (eg. HP +200, MP +20, etc.) and also has an effect on Another Dungeon rewards.

Cumulative Stats[edit]

Stat Description
ATK Total physical attack; the sum of a character's PWR (including bonuses to PWR from equipment) and the ATK provided by a weapon.

Affects:

M.AT Total magical attack; the sum of a character's INT (including bonuses to INT from equipment) and the M.ATK provided by a weapon.

Affects:

DEF Total physical defense; the sum of a character's and equipment's END.
M.DF Total magical defense; the sum of a character's and equipment's SPR.

Skills to see Enemy Stats[edit]

Note that stats can change depending on the buff(s) and debuff(s) currently on the enemy

Character(s) Skill & Effects
Skills to See Enemy's Stats
Skill Type 8 0.png Null 
MP 30
None
Buff
Place a Skill stack power type2.png Scope on a single enemy
  • When not in Another Force: Detect stats on a single enemy
    • Displayed stats will reflect any active stat buff/debuff on the enemy
  • (Kaleido) change element of user attacks to target's Weakness.png element (Permanent)
    • When multiple Weakness.png choice is random. Crystal weakness is always chosen if it's present.
    • Non-type attacks become elemental without change in skill multiplier
    • Skills from equipment also change
    • Effect is based on when skill was used
      • If Weakness.png to the selected element is removed, skill needs to be reused in order to detect a new Weakness.png (if there is any)
30
N/A
30
Skill Type 8 0.png Null 
MP 20
None
Buff
Intelligence of the user +30% (3 turns)
  • When not in Another Force: Detect stats on a single enemy
20
N/A
20